The last time I brought up this idea was 6 months ago. And I was the only one so far who had brought it up back then. But as another alert ended just now in Amerish I am left alive wandering the continent (I'd say alone but alas.. I was not). Thinking how proud DBG is on their fire works that does absolutely nothing but FORCE the losing factions to redeploy to the next continent leaving the winners to also redeploy because every enemy just got rekt by those floating ships in the sky. This idea does not appeal to me. First of all, I'd like to switch over the next continent on my own terms, how I want to and when I want to. If I want to. The sudden cease fire kills the momentum, kills the fun. And this is why I think implementing a battle royale is actually a good idea. The idea is when a faction wins the alert, the fighting does not suddenly stop for a fire works nobody asked for. The fighting continues, but the ability to respawn is disabled. This way it is up to the remaining survivors to decide when and how they want to change continents. They can either die and move on or continue the fighting until death before moving on. Now before the nay sayers start blocking the idea without even contemplating on it. Let me just debunk some things that you're thinking. #1) Is not the core gameplay of PS2 = I know, but that doesn't mean there's no room for improvements. It's not forced into anyone. #2) There's already H1Z1 = I know, but that's not F2P, It's out dated, And it's not PS2. #3) Battle royale market is already too crowded = Think again. Just a few weeks ago, Fortnite have surpassed PUBG's record of concurrent player count @3.5 million. That's a whole lot of people playing fortnite, that number does not include the concurrent players playing PUBG. Not to mention there's more and more smarter game devs about to enter the market and maximize on this Hype Train of game mode. Paladin is already making a BR mode, Warface too. And I can assure you there's a lot more to come. DayBreak should not pass on this opportunity, it'd be very stupid to miss out on this market right now. #4) It will make the fights on next continent start slower = No it won't. Use common sense, when you die you have no choice but to move on. Sooner or later the fights will start as usual. And the best part is, if you're not interested in the battle royale post Alert. You're not forced to finish it. Not to mention that adding this game mode to PS2 will bring in more players to the game, hence a counter weight for those who decided to play it out. #5) It's 5am now and I'm starved, will edit later in case I missed something which I probably did. I wouldn't have made this post if it wasn't for the fact that when I searched for PS2 battle royale on google, I can't even see my post from 6 months ago because (I botched the title) there's many other people asking the same thing, except their's are more recent and got more traffic than what mine got back then. The point is, I'm not the only one who's thinking this is a great idea. And there's a fkn reason for it. It's the Battle Royal Freighter ******* Train of success! At this point there's no reason not to implement this. There's ZERO chance of failure, there's no draw back. And if the tiniest chance that this idea didn't sell well. DBG could easily just disable it and go back to playing with the measly small tiny core players it's hanging on to. It is in my strong opinion that DBG should at least give it a shot. Entertain the idea. The market is there, the resources are there, there's basically nothing else to add other than the circle of death and viola! A fkn! Battle Royal game for the masses to flock on! What's DBG got to lose if they add a circle of death post Alert? Basically a few minutes of coding time. Nothing more. What's DBG got to gain if they add a circle of death post Alert? A Potential **** ton of player's money getting thrown at their faces. Win Win. Easy.
If there was no independent significant attempt at battle royale before the lasers of doom were added, back when players could decide whether or not they wanted to redeploy onto the next continent or continue fighting after a continent locked, why would there be any if you simply took the lasers of doom away?
At the end of an Alert, anyone not in the circle is screwed if there isn't a path into it from their spot. If the circle is random, you can end up with half of that radius outside the game area: Or where no one can actually reach past air. If the circle isn't, you end up with only one spot on the map anyone wants to be, when the Alert starts -- So rather than be where needed, they'll stick there with as much nanites as they can have, and likely be in the strongest vehicle they can get. If more people come in, just for this Royale, They'll wait or attempt anything to get the alert done as fast as possible: Add in that unlike every game You mention, we have maps not built for this.. We also have Aircraft, and Tanks. Good ******* luck, winning if not in an MBT let alone an ESF when the Alert ends. Which means, we have ESFs being the most likely to even be able to compete, let alone win. But are dead-set on surviving the alert to begin this Royale, over anything else. So that's a force-multiplier, dead-set on not engaging, for the sole purpose of that Royale win. So, a ton of these new players, just sitting around for the Royale, taking up population, with their force-multiplier of choice, not risking death at all, to get a Royale win. Which unless takes minutes, will mean that entire set of people trying to out-last each other will hold up the next map's re-population.. Or do you have a plan about how to handle the Maps not being designed around a death circle? How about Vehicles? Let alone Aircraft.
Negative. PlanetSide doesn't need any Battle Royale sub-game. If you want to play that game-type, go play H1Z1 or PUBG.
And where will these players be, during the alert? Will they be sitting in the warpgate, waiting for others to risk death to start their Royale? What about MBTs, ESFs? How do you handle the one-man ESF with A2G firepower in this? Exclude all vehicles upon the alert end? How does that work out? How about the terrain? What about these people sitting there, waiting for the Royale, but doing absolutely nothing in the actual game? Imagine sitting at 40%, but 20% of that is sitting in the warpgate for the Royale. Playing it or not playing it, those players are impacting the number of allies -- and if the match takes an age, that's an entire continent rendered locked for an extended period on top , and less people for the next continent's battle. Heaven forbid, a % of the players on a map, working to get an advantage in the Royale but nothing else.
Yup, It could impact the last 5minutes(at most) participants of the alert. If it is significant I am not sure. Players might get divided if they want to win the alert or win the last man/faction. On terrain maybe just make sure the zone shrinking is not too fast. On vehicle balance, I think your better example is "how can a infiltrator and medic defeat ESF". I don't know. Maybe at certain at certain map size all vehicles get destroyed I like to try this, just Fail Faster and eventually we will get to perfection.
Nope, and I have the same response from 6 months ago. This mode would be a lot of fun for plenty of people, and plenty of people would throw alerts to get this mode started. This would actually be a decent thing to turn Koltyr in to. The match could start up with a 33% split of equal players among the 3 factions. Each player could start with 450 Nanites that don't replenish. Terminals could be hacked by anyone so infantry could resupply. After a single faction is left, those left would have at it with eachother. This mode could restart every hour or whatever. But no, it can't be included in to the main game.
even done this way would still draw players away from the main game and i can only see that hurting smaller servers. besides other games have battle royal as their core mechanic and are doing it well, i'd rather they worked on things that are actually planetside related, instead of trying to unsuccessfully mimic other titles in the same way that EQ2 consistently tried to change it's focus to whichever demographic was top at the time, while consistently failing to attract that demographic and only succeeding on pissing off current players. if you want battle royale, go buy and play a game that has it and is doing it well, instead of trying to get devs to piss away resources on doing it without having any impact on getting people that like battle royale to join and play planetside 2. other games do battle royale well, they do it well because that is 100% the game's focus, not some side feature.
I do agree. I just threw that in there as a better option than OP's suggestion. Unstable warpgates will just bleed players as well. It's all a mess really, Over-pop, zergs, purgatory..... I hope Daybreak can fix this **** so I can download the game again and spend hundreds of dollars. But purgatory and nothing but zergs.... It's a dealbreaker.
Because before the lasers of doom were added, there's no incentive to go hunting each other to death. There's no rewards, no circle of death to pit everyone into one place so instead of going out of the way and hunt other players remaining on a massive continent. People just redeploy. If you just put circle of death instead of lasers of death after the alert ends. And give players rewards for surviving after killing off everyone else (or killing off the other factions) Then you'd have a more fun and engaging game play to look forward to after the alert. Instead of looking at the sky shooting lasers that literally forces you to redeploy and stops all the fun fights so suddenly.
There's a simple solution to the points you've raised. 1. The circle would be programmed so that it will never be put into inaccessible areas. It will always be accessible by foot. 2. Just like the current alert system, every terminal including sunderer terminals will be inaccessible. You can no longer spawn any vehicle or change classes. Although this is where it gets tricky, and ultimately it's up to DBG to decide what they want the battle royale to shape up. Scenario 1. They allow all existing vehicles to continue to exist throughout the entirety of the game and allow players to switch classes. Basically everything is allowed except respawn. I personally don't want this scenario as it has the issues you raised which is people just getting their hands on as much force-multiplier as they can. Scenario 2. They allow vehicles to exist but in this case, it's not player owned vehicles. All player owned vehicles will despawn after a few seconds into the battle royale. There will be randomly spawned neutral sunderers, harassers, and flashes scattered around the continent which anyone can use but that's it. No tanks, no liberators, galaxy, or esf for balance purposes. Even sunderers will lose it's anti small arms protection so infantry with no AV weaponry can deal with them with small arms. Also You will be given 1 chance to pick what class you want at the start of the battle royale, and you will stick with it to the end. I also think infil cloaking should be disabled for this mode. Until balanced otherwise. 3. There are simple solutions to this. One is that there's a limit and faction balance requirements so only the top 100 players for each faction can join in. The rest will have to redeploy and start over the next continent. Two they can make the pace of this battle royale a lot faster so that the time it takes to repopulate the next continent wouldn't be affected as much. At any case, there's other solutions to this. There's even already the unstable warpgate which helps the under populated continents remain playable.
It doesn't indeed. But it's not me who's going to miss out on major cash by ignoring the current market meta.
On the next continent playing with everyone else who's definitely not forced to participate in the battle royale. Nobody tells them to sit in the warpgate, why would you sit in the warpgate? nobody asked anyone to wait for others playing in the battle royale. Disable unbalanced vehicles. If they're in warpgate when alert ends then they're forced to redeploy as they did not participate in the alert. "If the match takes an age" it won't. It's a mini game where DBG can just limit the royale mode to 5 minutes max. Which is shorter than the average start time of the major battles every time a new continent opens. There will be balancing changes when alert ends and battle royale starts. Obviously..
DBG can make it so that only the players who have played at least 10 minutes before the end of alert could join in the battle royale. Anyone who didn't participate in the alert or who just logged in wouldn't be allowed to participate. So that everyone will try to win the alert before they even consider what to do in the survival mode. Maybe even give a small bonus to the faction who wins the alert. A lot of things could be implemented to fix minor issues you guys are raising. I think MBT, ESF, or any other survival mode breaking vehicles should be disabled and or at least be disarmed and turned into transport only vehicle with little survivability.
Exactly. I didn't like the idea of getting forced off the continent as soon as the alert ends. I want to fight to the death and only then be forced to change continents. It doesn't have to last as long as PUBG, a 4 - 6 minutes of survival post alert would already be enough for a fun packed action survival mini game.