I like my AMR-66 and I have been playing with it for last few days. It is very fun and good weapon. Only thing that irritates me is that VS eidolon is identical except for one thing: Bullet Drop. AMR and Warden suffer from horrible bullet drop that is really annoying while VS (correct me if I am wrong) BR is completely identical while can shoot headshots by just aiming there while having no downsides compared to AMR and Warden. It just does not seem fair while the battle rifles seem so much alike. I know no bullet drop is VS trait but they have bullet drop on bolt action snipers for same reason. It would be unfair for other identical weapons. I can live with this but it just feels wrong. PS: inb4 "because marauder/striker/vulcan is the reason. nrf tr omg" or "lrn2play issue"
Maybe you should adhere to the advice given by your signature and just "deal with it"? Also, Eidolon's sound is so terrible that it dwarves any advantages the rifle has.
Bullet velocity is even with HVA so horrible it just doesnt matter if there is any bullet drop. Red dot sight is off, too. So I use the Chevron sights even though I dont need the additional markers for different distances. At distances where the drop matters the velocity is the bigger problem. And as the guy above me said, the sound is awful.
Well if the velocity is such a problem for you then imagine the slow projectile with horrible drop with it. For example if you shoot at the warp gate pillar that is at the edge of the big bubble shield from vehicle panels it drops so much that if you aim for "head" it would hit the crotch. Also you can use that slow projectile for your advantage especially with Eidolon as it hits where you aim. Imagine sniper very far away standing still. You aim for his head, shoot 3 times rapidly enough but not too quickly to cause spread. The first shot will not even hit before you have shot other 2=90% sure kill before target can react. Try this with Warden/AMR, oh that did not hit his head -> target takes cover. The slow velocity is annoying when shooting moving targets though.
Odd that the battle rifle should be excluded. It is, for all intents and purposes, a gimped sniper rifle for engineers (and the occasional misguided HA).
I never killed a sniper that way, they always get away if they have some kind of reaction because the recoil is even with a grip too high for rapid succession precision shots. And when using the red dot sight, your shots wont land where the dot is. With the Chevron, just know your distance markers and you can do the same thing. Most targets I engage with the Eidolon are moving, and its a pain in the ***, no matter if there is drop or not. My Pulsar C performs way better even at battle rifle ranges. The Eidolon is just useful for finishing off wounded targets. But Devs could give it drop, only few would complain. Because nearly no one uses it. On my HA I have the better performing Ursa, and when playing Engineer I stick to my trusty tank for fighting long range targets. 250 certs + addons wasted
Last time I checked it compensates the recoil by itself fast enough for 3 shots. For me it seems to be enough for most cases thanks to human reaction times+that stupid "echo" lag compensation mechanic this game uses.
Instead nerfing Eidolon, why not giving faction traits to the AMR-66 and the Warden? Better projectile speed for the warden (520m/sec) or damagess increase (260-205) and better ROF (340RPM) or more ammos (22-23 ammos) to AMR-66?
Yes either they should make them faction fitting or if they stay like this they could just be NS weapon anyway.
Sure I dont mind if you add bullet drop to the eidolon. Its a poor weapon due to bullet velocity now, so I dont use it. Adding bullet drop will mean I still wont use it, but at least the battle rifles that no one uses will all be the same.
What did all of you guys smoke? BR in this game are utter crap. Did you guys play BRs in other games? Good bullet velocity. Good damage. Low recoil. Low CoF. What does our BR have? LOWER velocity than most of the carabines. Medium damage. Other crap isn't even worth mentioning. You better go with some LMGs (those with low ammo and good aiming stats). See: https://forums.station.sony.com/ps2/index.php?threads/does-battle-rifles-have-enough-damage.121490/
You guys are complaining about one of the few weapons (the semi-auto scout and semi-auto sniper rifles are the others) were where the Vanu "no weapon drop" faction trait is actually an advantage. Meanwhile, for 85% of the rest of the Vanu weapons the trait is useless. The number of people that actually use these weapons are so low that the advantage is hardly game breaking. You guys really need to follow the quote in Keqe's sig and "Deal with it!" or roll Vanu for this tremendous advantage. lol
Why should identical weapons be better for one faction because of their faction trait? Especially when those weapons have terrible bullet drop! Shouldn't all versions have the faction trait applied to them?
well we still have bulletdrop on full auto weapons if we switch to semi auto so everything is balanced, isn't it? the devs decided bulletdrop is a nonfactor so they removed the range downsides we had (lower dmg at range)
Well for me AMR-66 works really well and I kill people easily with it at range. It might be bad but notice TR engineer has only 143 damage weapons so it is the only good long range weapon. (AMC is bad, really you can just put foregrip on jaguar for same effect, spread stays and you can control recoil.) And yes as my signature says I deal with it. I just thought that post about it could bring some.. things? I don't know. I don't care if stuff stays like they are but still feels wrong imo.
TR actually have the best high ROF carbines for medium-long range due to damage falloff, but they still aren't super great for long range. However none of that matters because the SABR exists.