Fights shouldn't end and pick up on another part of the map just because a base flips. We should strive for persistent fronts, where defenders get pushed off a base, and defend the territory between that base and the next, or even push back from the walls. Sunderers have proven to be inconsistent. We should have mini capture points leading up to the next base. Similar to Wrel's plan with vehicle capture points, as something that you can basically roll through, but may have to fight at if defenders build a base. We should have those checkpoints everywhere. Give these checkpoints a simple bunker and a spawn option. There would need to be some terrain changes to give infantry a chance. Think trench Warfare. Sunderers at the enemy gate would be quicker, but bunkers would serve in a pinch to get troops to the next fight, just with a little running involved.