Battle Flow System - No Tactic anymore

Discussion in 'PlanetSide 2 Gameplay Discussion' started by TheMan21, May 25, 2013.

  1. TheMan21

    The Battle Flow System made tactical operations without a giant army impossible.

    On Indar you are only able to fight in Zergs! No tactical operations etc. are possible now. You really HAVE to fight in these Zergs.

    On Esamir or Amerish you can do things like "Galaxy drops", which can help capturing a continent really hard. It is good that there are not only giant battles.

    Before the new System you could relieve the main front by opening a 2nd front somewhere else (e.g. if an AMP Station is under attack, you could do Galaxy drops to capture other Outposts and if theydon't want to loose all they have to retreat) and saving facilities.

    It is good for people who like this big fights, but I am a person who likes tactical operations. We have normally a platoon with ~40 people (all in our Outfit) and we captured big bases or saved them with Galaxy drops. With this new System this is not possible anymore.

    Another problem is if there are only 2 points to fight against e.g. the Vanu, the fight does not progress anymore, especially if the defenders have got a really good position and can kill anything coming near their position (especially the Vanu Max units with their Laser-Beam-Thing).
    • Up x 2
  2. Spookydodger

    This is incorrect. Please see my other posts for detailed stories from Indar after the introduction of the Lattice system. Tactics and strategy are still quite possible and I dare say more useful because they aren't being executed against unpopulated bases half the time.
    • Up x 11
  3. FigM

    The reason there are no unpopulated bases is because the choice of battlefield has been greatly reduced, thus the existing choices are all filled up
    • Up x 1
  4. Nirallus

    Define "tactical operations".

    Ghost capping.

    Ghost capping.

    As I said to someone else in another thread, small outfits absolutely can make a difference in a major battle. Coordinate with other outfits, watch what the zergs are doing, and identify an objective accordingly. Take and hold a generator that your zerg won't push on. Stop an enemy flanking maneuver while the two zergs are occupied elsewhere. Hunt down enemy Sunderers. Put a Burster unit on the roof or a Fracture unit on the wall.

    If you have four squads and still can't imagine how you can make a difference in a major battle, then the conclusion is inescapable: Lattice didn't make you irrelevant, you were never relevant to begin with.
    And now you can't even win consolation prizes as ghost cap heroes.

    Try a Galaxy drop.
    • Up x 12
  5. Cab00se187

    Forcing an enemy to make a choice in losing territory by forcing them break off part of their main force:rolleyes:


    Forcing an enemy to make a choice in losing territory by forcing them break off part of their main force:rolleyes:
    • Up x 3
  6. SgtScum

    ^this

    You can still do this and here is the awesome part. With the lattice its now even more viable for smaller size forces due to the ease of indentifying potential zerg routes that you can exploit at they move on by dropping behind them in the base they just left and hacking a terminal then spawning a sundy so your group can pull armour or whatever then go ream the zerg in the rear as they contend with the zerg in front of them.

    Or a million other ways.

    It's not the game that has a lack of strategy its the players.(or at least the ones who come here to whinge):p
    • Up x 3
  7. LynxFury

    Tactics is about maneuver as well as attrition... right now it's mostly attrition. I don't hate it but it's not fun being a one squad unit looking for an attackable lane and discovering there's at least 2 squads at every possibility--while others that are approachable are artificially designated as unattackable. It doesn't make sense and further limits contributions of small units.
    • Up x 1
  8. Spookydodger


    And they were unpopulated. Did you come here for 5 minute sit-fests with occasionally someone arriving just in time to fight you, or come here for some good firefights? Most of the time, if you wanted to find a fight, you had to go find the enemy army mass and hope you could slice off a chunk for yourself. Or you could hope and pray you found an enemy outfit that came to stop you. The best "mass fights" others could find was waiting for zergs to accidentally bump into each other.

    And you are talking about "capturable" choices. If you don't limit yourself to that requirement, then your options are limitless. Did you stop playing more traditional FPSs because they didn't give you a 200-3000 point "pat on the back" every 5-10 minutes?

    As it is now, I don't necessarily wait for the base to cap. I'm off to the next fight because not only is that more fun (whether against the masses or behind the lines), it is ultimately more lucrative.
    • Up x 1
  9. Spookydodger


    Drop behind the lines, hack a base's vehicle terminals, pull vehicles, and attack the enemy from the rear.

    Boom, clear lane and your choice of places to go, spoiling for a fight.
  10. Nirallus

    Territory control is meaningless. In the absence of a real metagame, the incentive system being what it is, and given that this game's unique appeal is the massive battles, people won't leave a good battle to stop a ghost cap.

    Coordinate with other small units. Find a good position to hit enemy infantry / armor in the rear and start racking up the kills - Even a single squad can punch above their weight that way. It's easier than ever now that so few people bother flying anymore.

    12v12 infantry-only combat in an instanced map can be had anywhere else. That is not the point of this game.
    • Up x 3
  11. SenEvason

    That didn't define anything. Here's a definition:

    Tactical Operations - Military operations conducted on the battlefield, generally in direct contact with the enemy.
    http://www.answers.com/topic/tactical-operations

    And here's a couple definitions of tactics:
    Tactics -
    a : the science and art of disposing and maneuvering forces in combat
    b : the art or skill of employing available means to accomplish an end
    http://www.merriam-webster.com/dictionary/tactics
    • Up x 1
  12. Littleman

    ...Wasn't tactical or fun in the slightest. The hex system was so open, ONE GUY could pull off this marvelous plan and he thought it up in the same .014 milliseconds you and another 23 "commanders" did.

    Territory was effectively worthless as a result, which is why people left ghost cappers to take entire continents while piling into a bio-lab. All ghost cappers accomplished was something children could accomplish if left at the controls long enough and explained the goal of the game at the strategy level.

    Now fall in line and make yourself useful to a real commander that can put you to use in an actual battle. There's no room in any of these virtual armies for soldiers with delusions of their own ingenious strategic maneuvering that don't care to fight and no one cares to respond to.
    • Up x 5
  13. Macchus


    this i actually waht is happening now ... except instead of many good fights there is one ok fight on 3 different conts , and numerous tiny engagements ... except when theres an alert of course , then that alert cont be "BUMPING"!!
  14. Spookydodger

    Don't be coy. Most of the territories captured by ghost capping were recaptured by ghost capping. Sometimes it made a difference in stopping an enemy force plunging deep into enemy territory, but usually that happens because the force was leaderless, directionless, and eventually dissipated due to lack of cohesion, going in multiple directions after each base.
  15. SgtScum

    Tbh this is where a lot of the whinge is coming from because there are going to be players who still had stuff to unlock with certs and the ole ghost capping/gen blowing cert farming days of yore are dead and gone.

    Sorry mateys but you will need to earn your certs the old fashioned way now. You earn them.:p
  16. Spookydodger


    God, that would be like finding pleasure watching snails mate. If I wanted mass certs, I grabbed a medic and ran around in a biolab. At least then I felt like I was playing frogger.
    • Up x 1
  17. Spookydodger


    What is your idea of a good fight versus an ok fight?
  18. skeeter1337

    Lol at first post or troll
  19. SgtScum

    Yeah but that takes effort and gen blowing after the increase in xp was actually one of the highest xp per hour zero danger activities which of course explains all the lamentation and gnashing of teeth going on. :p
  20. Macchus


    the difference between the massive you guys claim to love , and just another derpity tower battle , its like subpar , low number fights on all 3 conts with various little skirmishes along the lines on indar and in a more realistic nonforced frontlines you get on the hex conts . so indar 1 48+ /48+ battle and maybe one 48+ battle between the other 2 factions , smal 1-12 battles on "front" of lattice cont

    pretty much same story on other 2 hex conts atm .