Base turrets

Discussion in 'PlanetSide 2 Gameplay Discussion' started by The Shermanator, Nov 8, 2013.

  1. Vixxing

    I think you should get a lib and take out some manned turrets with tankbuster then...
  2. AzureKnight

    1 on 1 the Lib will win when certed like most of the level 70+ pilots cert theirs.

    But anyway, I suck at flying whales. Besides, the main problem in my case is I tend to be the only one who's on AA. A lot of people seem to be forgetting about its existence on Connery. Those that do remember it forget about the tanks and it's just a death trap. So, it makes it easy for libs to get close, or stay far and bulldog me from 500+ meters when I'm the only one shooting AA from a turret at one of 5 or more planes.
  3. Lancener

    I spent a lot of time in them during the beta, they're still my favorite things to use, hop in one any time I can. Mainly AV but the AA turrets are alright, should probably be the strongest form of AA because they can't move at all, that goes for the other 2 as well, it's a combined arms game, base defenses should be extremely strong against what they're designed to kill.

    The AI could use a bit of an accuracy buff, the range they'd be useful at they can't reliably hit, no one goes near them because there's no point to be there, so positioning them to useful areas or an accuracy buff would be wonderful. Also, I still want to use that massive gun inside the tech plants...

    (Just had a thought, AI turrets in biolabs stuck on the inside of the dome with teleporters up to them, would love that.)
    • Up x 1
  4. Vixxing

    Libs havent got bulldogs they got Dalton and Zephyr, and why shouldnt a 3ppl 350 resource several K cert machine, that takes skill to use outgun a free to use turret? And yes VS tanks ARE sitting ducks to Libs, NC and TR arent, VS tanks must find a slope and tilt 45 degrees to even be able to fire at libs, and even when they do, they got the slowest projectile with the biggest drop...

    A Vanguard can send a lib burning in 2 hits and got insane projectile-speed with almost no drop...
  5. L1ttlebear



    I dont know whether to laugh or cry to be honest. The emotional roller coaster you have just sent me on can only be described as soul crushing :(

    That statement is like saying "the engineer tool is designed to supplement nano repair, not the main source of repair" or "tanks are designed to support infantry pushes, not be the spear head"

    Base defense turrets are not the main defense...of course they are. What else would they be other than the front line of defense? They are STATIC gun EMPLACEMENTS on the WALL of the facility sticking out in the FRONT of any base. (the capitalized words are meant to be emphasized, not angrily spoken fyi). They are the quintessential definition of a main defense.
    Tanks are designed to spearhead assaults, hence their MASSIVE armor to the front of the tank and forward facing cannons on the mag. these assaults are designed (in theory) to be stopped by equally armored static defense cannons. These cannons are placed on the same emplacement designed to literally stop infantry in their tracks (walls). These fortified walls and static defenses are designed to be the front line, and most effective means of defense of a major facility.

    The complaint in this thread is that these gun emplacements are not living up to their designed purpose resulting in the ACTUAL main defense falling on the hands of spammable infantry play (what is usually considered a last resort defense) that is much less involved or fun to play for the masses or for long periods of time (opinions pending).

    You can argue that you prefer this method of game mechanics if you want but claiming that base turrets are not the main defense is just plain silly. Just because SOE screwed up on the turrets does not somehow remove them from their intended role.
    • Up x 1
  6. Goden

    Oh right, something I forget to add to my post:

    Another reason why turrets are completely useless or are used more often against the defenders themselves: They can be hacked with zero difficulty. One Inf can just prance around a base and hack every single turret you own, forcing you to have to blow them up and then take 2 minutes EACH to repair them or wait until the base is flipped. On top of this, they can also boot you out of your own turrets while you're using them and them shoot you in the back while you're wondering what is going on. Complete and total ******* bull ****.
    • Up x 2
  7. KAHR-Alpha

    Am I the only one who thinks they all overheat way too quickly?
    • Up x 1
  8. L1ttlebear

    Nope!
    • Up x 1
  9. Silkensmooth

    So you guys think that something that costs no resources, requires no certs, and can never really be destroyed should be stronger than a vehicle that costs thousands of certs, hundreds of resources, and often takes many many hours of practice to be good at?

    Wtf are you smoking?

    Turrets need a massive NERF. A2A turrets require no skill yet they can deny any aircraft from a fight.

    You think tank turrets arent strong enough? Try killing one with a magrider. Try killing one with a magrider in which you need TWO people, when there is only one guy in the turret. Make sure you post a video of the two of you beating the tank turret, and make sure that it hits you every time like anyone with a dram of skill will do.

    Now even if you are lucky, thats you vs ONE guy. I know you cant beat the turret, but even if you can 2v1 it, imagine now that you put an engineer crouching behind the turret repairing it as the tank tries to kill it. Now you have a 2v2 and there is no way the tank will win that fight EVER.

    Now you can argue that the turret is immobile so it should be overpowered, and you should be able to kill tanks cause they can go somewhere else. Thats ******** thinking too. Thats like telling a hungry man, "The food is here, but if you try to get it this rabid dog will get you. There is no food anywhere but in this place, but you are free to roam the world looking for more, though you wont find it."

    There is no way a turret that is free and infinitely repairable should be out-damaging a vehicle that costs certs.

    OR they could change it so that you have to cert turrets out. In fact you should have to cert into them just to use them. And they should cost resources. Every shot you fire from a turret should take a small amount of resources.
  10. Silkensmooth

    They also need to add a timer to turret repair. A turret that has been destroyed should have at LEAST a 5 minute repair timer on it. As it is now its almost pointless to kill turrets. All you are really doing is giving some scrub tryhard repair points and then hes back to griefing people who have to pay for their weapons with certs and resources.

    Bad bad game mechanic.
  11. Zotamedu

    Funny thing, if you keep shooting at a destroyed turret, you destroy the repair being done to it. So you can quite easily out damage a max level repair tool with pretty much any big gun in the game. I quite enjoy doing that to people trying to repair turrets. I just keep shooting them and they will never be back up again. You can also make the engineer flee after hitting him with enough splash.
  12. Gammit

    I find the AA turrets to be reasonably useful, but the anti-vehicle turrets to only be useful if you can get two or more shots in first.

    My baseline wish is for each turret to be able to easily defeat one aircraft/tank/whatever, be able to put up a great fight with two, and lose to any larger numbers. I find defending the outer walls of bases much more difficult and short-lived than defending the inner courtyards.
    • Up x 1
  13. Goden


    Please don't tell me you're one of those people who think assaulting a base should be a task that is excessively easy. For the majority of the bases, turrets are one of the only forms of defense they have with exception of a forcefield or two which can easily be circumvented. You honestly think a lone tank should be able to drive up to the walls of a base and just be able to slaughter the turrets? Why do I get the feeling that you're a terrible tank driver and that you're posting this because you got a bit (sorry to use this term) ******** because some AT turrets killed you when you were driving in a dangerous area? You are asking for something to be nerfed that is universally acknowledged in the PS community as something that needs buffs and major tweaks. I don't know if I should find that funny or just pathetic.

    Also if you're having problems 1v1'ing a turret then that is your problem. Don't assume the rest of us can't do it because we certainly can. Your entire post just screams someone who doesn't understand the game or the vehicles and was being careless about where they were driving and got spanked by some turrets. I'm sorry.
  14. teks

    Hes right . They supplement the main defense. How can you claim the main defense is made up if 4-5 stationary turrets in a game with easily 48+ players?
    The main defense is the 48+ players and some of them can jump in a turret in a pinch to help the allied armor.

    Your asking for an irrational amount of power for a single player at no cost and noone wants that.
  15. teks

    This is planetside not a tower defense game. Lets not reward people for camping a cheesy turret.
  16. Silkensmooth

    Yes cheesy turrets are not the defense. Your empires troops and their tanks and planes are the defense. No way should something that is absolutely free in every way defeat something that costs so many certs and resources. If you cant understand that, then it is you who don't understand the game.
    • Up x 1
  17. sodom

    Turrets, not the AI ones, can be useful but they are simply to easy to destroy and to hard to keep alive. A tank can drive to cover a turret not so they should increase the armor and it should be quicker to repair them. Also an engy should be able to remove the hack state of a turret or an infiltrator should only be able to hack one turret. Most turret are also stupidly mounted with a bad fireing field etc.

    Also who ever shoots down an ESF with an AA turret that isn't already halve dead should explain me their trick. The spread of the aa bullets is so extreme that even with good aim 50% of the bullets misse the target. I only get murded by AA turrets if they magicaly hit 99% of their load and these turrets are mostly likely be maned by guys with spread hacks that also one shoot me 100meters away with their shotguns.
  18. AzureKnight

    I'm not sure why you're latching on to me now. It seems like you're thinking I'm having a problem with the way things are in the game in terms of AA and I don't.

    I don't know all the plane gun names since I don't usually fly anything but in in a Gal or ESF. I thought it was called a bulldog, but that's a tank weapon when i think about it. So yeah, don't remember names. Do i think a solo AA turret should down a lib? Not at all, nor did I mean to imply that if I did. I'm not saying anything needs a nerf, nor did I even mention tanks against planes at all. Not sure where that came from unless it was to another post.

    In fact, the only things i mentioned were that people tend to forget about AA turrets on Connery and when they don't forget about them, they tend to forget about the tanks (which i failed to imply the tanks firing on the turrets, not the aircraft I suppose). I also mentioned that I believe turrets should have their own armor type and even said their damage would have to be reduce to balance it.
  19. Hatesphere

    My biggest beef with base turrets inst the damage or the HP, its the fact that people always cheese out and destroy them all before a fight even gets to the base. you shouldn't be able to destroy unmanned turrets without a hex/lattice link. Its annoying as sin to be the underdog in a defensive situation when some joker decided to pop every AA and AT turret on a base that wasn't even contested yet. with travel times between bases how they are, it usually means its useless to attempt to fix them before the zerg hits.
  20. uhlan

    Wow...

    Ever get that feeling that some folks are playing an entirely different game?

    I have had serious kill streaks while manning the anti-vehicle base turret. I can give the enemy air fits over the base with the AA turret and prevent some attack runs if not killing them outright.

    Some folks have a bit of trouble at gauging distance and waste precious time with ranging rounds. If you can get on target quickly, the AV turret is awesome if you have decent line of sight.

    The AA turret is a bit harder as you are exposed from all directions and you really need to keep swiveling around constantly to stay alive in a big fight. The key to its use is to have a little ESP about the aircrafts movements and realize you need to lead the gun quite a bit at range due to speed and drop.

    The other key to base turreting is not to "lose your cool in a duel". Keep spamming the AA as the aircraft will most certainly break off first. Good pilots also have this "skill" and will win most of these battles so you need to know when to bail.

    Now, anti-infantry turret success still eludes me and I avoid them at all costs.