why do they suck so hard? Usually they are placed in worst places possible, exposed to enemy but obstructed by all kinds of **** or outright useless and they fold as soon as somebody fires at them. AI are weak against infantry and surprisingly enough OKish against mech AV are best against infantry but barely manage to tackle a single tank, even attacking from behind is a 4 shot affair and it's not like the areas covered by base turrets are not usually full of trees and big rocks the tank can hide behind, repair and then come for you. AA are OKish against ESFs but are nothing more but coffins against liberators: start shooting oblivious lib far away, it majestatically turns around, flies straight at you ignoring incoming fire, nose cannon, turret turns into grave in 2 seconds tops. WTF is this nonsense? Why can't AA turret survive against a single A for more than 2 ******* seconds? Now somebody explain to me, why should i bother as an inf to go to enemy infested bases and hack them? Especially in case of towers filled wall to wall with people risk of death is huge and on average reward is pathetic (you can from time to time have a decent run but on other occasions your adventure can end after just 10s). Turrets are so crappy they suck the fun out of both defending and offensive hacking.