[Suggestion] Base Turret Components

Discussion in 'Engineer' started by Diilicious, Aug 21, 2015.

  1. Diilicious

    The idea is that a team of 3 engineers would have the ability to place a Base turret anywhere on the map after constructing one. encouraging team play and helping to fortify an area.

    One engineer carries one of the 3 components required to make the turret function.

    Base
    The Base component affects the turrets traverse speed and maximum traverse angle from 0 degrees (straight forwards in the direction it was placed)

    Hull
    The Hull component determines the amount of armour the turret has when completed as well as the optics it uses when completed.

    Weapon
    The Weapon component determines what type of turret it is that will be constructed when finally done, from Spear, Aspis and Xiphos varients.

    Conditions
    Can only be built in order, Base -> Hull -> Weapon
    Can not be built on ground with an incline steeper than 20 degrees
    Can not be built within 10 meters of a terminal or ammo bay/pad
    Can not be built within no deploy zones for sunderers.
    Can not be built within 10 meters of another engineer component turret
    Has ceiling height requirement of 30 meters to prevent it being built indoors

    Certs
    Base Component
    500c - initial cost, maximum traverse angle 20 degrees either side of origin, traverse speed set to 20 degrees per second
    200c - Maximum traverse increased to 40 degrees either side origin, traverse speed increased to 40 dps.
    400c - Maximum traverse increased to 80 degress either side of origin, traverse speed increased to 60 dps.
    800c - Maximum traverse increased to 120 degrees either side of origin, traverse speed increased to 80 dps
    1000c - Maximum traverse increased to 160 degrees either side of origin, traverse speed increased to 120 dps
    1000c - Turret granted 360 degree traverse upon completion

    Hull Component (HP 4000) (these values will need changing i dont know the current tank/turret values)
    500c - initial cost, armour set to negate values as follows, Rear -5%, side/top -10%, front -15%
    250c - Increases armour protection to, Rear - 7.5%, side/top -20%, front -30%| increase zoom level to x1.5
    500c - Increases armour protection to, Rear -10%, side/top -30%, front -40% | increases zoom level to x2.0
    1000c - Increase armour protection to, Rear -15%, side/top -40%, front -50% | increase zoom level to x3.0

    Weapon Component (Xiphos for example, uses same damage as stock turret)
    500c - initial cost, rate of fire 600 rpm, cone of fire (large), burnout time 10 seconds
    150c - increases rate of fire to 700rpm, decreases COF (medium/large), extends burnout time to 12.5s
    300c - increases rate of fire to 800rpm, decreases COF (medium), extend burnout time to 15s
    500c - increases rate of fire to 900rpm, decreases COF (small). extends burnout time to 17.5s
    1000c - decreases COF (tiny), extends burnout time to 20s
  2. Eternaloptimist

    I think the recently announced ANT is going to be able to do that but it is a nice thought. Now, all you need is three engies to work together..........erm......
  3. Kirppu1

    what engines? there is only one engine