Base cap times greatly increased.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by ThePackage, Apr 3, 2013.

  1. ThePackage

    With 100% influence it's now taking an absurd amount of time to cap a base. No mention of it in the patch notes.
  2. Gustavo M

    Heh, that's a indirect nerf to the xp/cert gain.
    Here we go again.
  3. Bankrotas

    Are you kidding me, you compared to what you got from kills, base caps give you less than 30% xp for that base. Well if you ghostcap, boo hoo.
  4. maniajack

    The long base cap times have resulted in not being punished for neglecting your borders and longer spawn camp times. It's been a bad change.
  5. Wintermaulz

    Pro tip: influence doesn't exist anymore. Cap times are now standardized across the board.
  6. Zotamedu

    You mean this patch note where it clearly says that influence is removed and that cap times have been standardized?

    http://forums.station.sony.com/ps2/index.php?threads/server-hotfix-04-19-2013.117818/
  7. ThePackage

    You mean this thread that I created on the 3rd of April......over two weeks prior to those patch notes being released?

    Seriously though,
    • Up x 1
  8. Zotamedu

    Ah, you are referring to the bug that was on for half a day before they patched it.
  9. VengeanceD

    You kept your mouth shut when they implemented service ribbons which they give a fair amount of EXP and Certs but now here you are talking about an "indirect" nerf to EXP and Certs? You make no sense.