[Suggestion] Base building mechanics - object snapping

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Asic, Nov 9, 2018 at 5:45 PM.

  1. Asic

    It would be useful to have a certain objects with snap points/edges, eg two walls would clip and overlap in controlled fashion at the very edge within certain distance of each other (and allow to suspend snapping with a modifier key).
    This would allow you to create enclosed base more easily - now it's a hit and miss to align the walls so that no xbow infiltrator can just walk in through tiny gap.
    Also pill box, tower and garage could have at least two such point on them to connect to walls or each other.
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  2. Blam320

    ABSOLUTELY. It's a right pain in the rear to try and get rampart walls to line up with each other and not leave a gap infantry can shoot, or Papa Vanu forbid even walk through.

    We would just need to rework Bunkers so they can be fit into construction bases; right now they have no real purpose outside of providing an infantry terminal, which can just as easily be provided by a friendly Sunderer (which also grants cortium-free spawns).
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  3. Rydenan

  4. Nintyuk

    The Devs said previously that they didn't have snapping exactly so bases couldn't become impenetrable by design.
    The first draft had snapping, including turrets snapping on to structures, that's what the symbol on the top of the bunker is for, it's a slot to snap a turret.
  5. Rydenan

    But it's already possible to place walls close enough together to make them impassible. So this would really only be a QOL/polish improvement. Plus, how would letting turrets snap to bunkers make a base "impenetrable by design"? Sounds like the devs just never took the time to implement these things to me.
  6. AuraBliss

    I feel it would take the time out of having to build a base nicely and it truly does not matter as is because it doesn't take much to knock them down anymore due to the defenses being squishy and down right stupid from the ground point of view.. And if it gets to the point that people really do need to take the base down then its still very much possible to do gal drops in and take out things as a group fairly quick so bases are not as strong as they think they are I have had it happen to me after having a little city built up just to get squashed by a platoon and there was not much I COULD do to really stop it.. In matter of seconds my turrets where gone modules gone everything was gone in the matter of mins after spending 4 hours getting up and running.

    THE least the devs could do is make it so that we don't have to spend so much time getting things up. Base building needs more work in general, but QoL improvements can help greatly.

    Though I think reverting the changes made to some of the structures like silo locking and and turrets hit points ai range would greatly increase the usefulness of bases again.

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