The details of it could be discussed for hours, but the resolution to this seems simple. First, tally up everything that one might call "cheese." This includes vehicle weapons, c4, BASR kills past a certain distance, lets say 50 meters, etc. Those don't count towards MMR or count as reduced. Also, its already evident there is a built in system concerning Savior kills. If a player gets kills where the enemy is not firing at them, it could either not count or be reduced. This could go on and on, and I feel a bit like someone explaining how anti-bacterial medication exists, and its not rocket science to make it, however I can't explain how it all works. [/quote] Making the game newbie friendly in what way? In an MMO way? Sure. In an FPS way, while keeping everything fair? Absolutely not. Impossible. You're dividing by zero. What objectives would you present to distract the higher skilled players? Its my assumption that most of these players are only here to play an FPS. Does this task-based system lock out veteran players from certain zones/hexes? Well that's not exactly fair to the veterans, not letting them go where they want. I've come to terms with it. The devs will always protect their base and that base fundamentally drives off new players. If they wanted to add big, new ideas they'd do so in another game. I don't know, EarthCorner or something.