Balance of power... did NC draw the short straw?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by zanthal, Jun 9, 2015.

  1. WTSherman






    What recoil? I don't see any recoil here. You mean that mild vibration on the TAR? :p

    Edit: Oh hey, forum auto-converts YT links now. When did they add that?
  2. EV0_sentient_

    I really like the Railjack and desperado, think they are the only reason why I play NC, otherwise I play a lot of Vanu
  3. Farlion

    Well, he's obviously not going to show a video that shows him missing 9 out of 10 shots.

    Also notice how I said:

    And that's before I even mention our bullet spread.
  4. WTSherman

    He doesn't seem to have any trouble getting kills past 30m in those videos, and to be honest neither does anyone else I've seen. For that matter, neither do I when I play TR. The only one there that starts falling off at medium range is the TAR, and that is a dedicated CQC rifle.

    TR weapons simply aren't nearly as hard to use as you're claiming. Even that much-ballyhooed "horizontal recoil" is just a gentle, uniform slope in one direction. Not that difficult to compensate for, as you can see plenty of video evidence of people keeping TR guns on-target just fine. Not to mention a lot of TR guns don't actually have horizontal recoil.
  5. placeholder22

    Lets see, NC:

    - Best Max by a wide margin
    - Best Tank by a wide margin
    - Middle-of-the-field infantry (TR is slightly better overall)
    - Worst ESF (Slow ESF = dead ESF, dead ESF = air superiority goes to enemy)

    NCs Problem has always been teamwork. Too many solo heroes who try to farm kills without giving a crap about the objectives.
  6. Farlion

    Stop making up things I never said.

    I said that our weapons are a joke compared to their NC/VS counterparts. Compare the Solstice/Merc with the TRAC-5. Yeah, I know, I know, it's a starter weapon, but still. That comparison just highlights throughout our entire arsenal. The only decent carbine TR has, is the Jaguar, beyond that, I would trade every single one of them for the Razor.

    If you want further examples that follow the same pattern:
    Armistice < Cyclone
    TR MAX <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< NC MAX (Do I even have to mention Ravens?)
    Prowler <<<<<< Vanguard
  7. RykerStruvian

    Farlion, you might be exaggerating things just a little bit. TR MAXs have NC MAXs beat when it comes to AI weapons. Just because you said Raven, and just because it is good at AI, doesn't necessarily mean its an AI weapon. Fracture needs a buff, everyone knows that, DBG knows that, and nobody is disputing that (as long as it's not fracture 1.0). But as far as AI goes, your weapons are -far- better at most engagements. They can actually hit targets and fire longer than essentially any of the NC MAX AI counterparts.

    But I really think you're still exaggerating a bit. Lockdown prowler with AP rounds is not fun to encounter and you do have Vanguards/Magriders beat with it. But its all situational at that point.
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  8. crazzyden85

    Im just drop VS and start play NC.... (Cobalt)

    Its really easy to play :
    • I can 1shot everyone with jackhammer and Canister
    • I can push "WIN" on Vanguard
    • I have 200 damage weapons
    • I have really usefull MAX
    • My faction always overpop , no need to die in 30-40% pop fights
    Great game balance.
  9. WTSherman

    Do you even read your own posts?

    You say a thing, I quote it directly back to you along with evidence that you're dead wrong, you claim you never said it to begin with and continue to spout blatant lies as if nothing ever happened. The highest scoring tank in the game worse than the lowest scoring tank in the game? Come on.

    Clearly you either have absolutely no interest in anything resembling a constructive conversation, or you're so deluded that no amount of reality will ever set you straight.

    Tell ya what though. If you're not trolling and you genuinely believe that absolutely everything about the TR is UP, how about you post what you think the TR's stats should be. How about you start with the Prowler's main gun and its armor values? To help you out I'll post what they are right now:

    Armor:
    63/58/58/30 (Front/Side/Top/Rear)

    P120 HEAT:
    Rate of fire: 0.5 seconds between shots (120 RPM)
    Reload: 2.5/2 (stock/max speed)
    Velocity: 225 m/s
    Direct: 1000
    Splash: 450/1m 1/5m
    Magazine size: 2
    Ammo reserve: 50/100 (stock/max)

    P120 AP:
    Rate of fire: 0.5 seconds between shots (120 RPM)
    Reload: 2.5/2 (stock/max speed)
    Velocity: 250 m/s
    Direct: 1250
    Splash: 375/0.1m 1/1m
    Magazine size: 2
    Ammo reserve: 50/100 (stock/max)


    P120 HE:
    Rate of fire: 0.5 seconds between shots (120 RPM)
    Reload: 2.5/2 (stock/max speed)
    Velocity: 175 m/s
    Direct: 725
    Splash: 650/1m 1/5m
    Magazine size: 2
    Ammo reserve: 50/100 (stock/max)

    For fun we'll throw in the ES secondaries too, though honestly if you don't like those for some reason you could just use the Halberd:

    Vulcan:
    Rate of fire: 800 RPM
    Reload: 2.5/2.125 (stock/max speed)
    Velocity: 300 m/s
    Direct: 167/10m 125/200m
    Magazine size: 90/98 (stock/max)
    Ammo reserve: 900/1500 (stock/max)
    Cone of fire: 0.9 degrees (for a rough reference, TRAC-5 hipfire is 1 when crouched)
    Bloom: 0.01 degrees per shot

    Marauder:
    Rate of fire: 171 RPM
    Reload: 3/2.5 (stock/max speed)
    Velocity: 175 m/s
    Direct: 350
    Splash: 334/1m 1/4m
    Magazine size: 10/14 (stock/max)
    Ammo reserve: 200/300 (stock/max)

    Those are the stats as they are right now, at least on the wiki. Which I'm using because it's much easier to copy-paste from there than from inside the game. To make this fun for the whole family, anyone at all who feels any of those things listed above are imbalanced (either OP or UP) can go ahead and post what they think balanced stats would look like. To make changes easier to spot, highlight buffs in green and nerfs in red. For stuff that stays the same, leave it the default color.
  10. Ravenwolf Foxtrack

    Connery NC are... mediocre. The NC have hard hitting weapons, powerful cqc maxes, and some awesome tanks, but the truth is, NC is hard mode. Hard to aim unless you do burst fire, can't do squat long range with the maxes unless it is the ravens, long reload times on the tank weapons, slower firing weapons, and too many pants-on-head-re-tarded players who go lone wolf way too much.

    As I've said before, if the NC got their collective heads out of their rears and used real team work, tactics, and learned their weapons better, they would be dominating all the time.

    On Connery, NC is hard mode (some days nightmare hard mode), TR is normal/medium mode, and VS are easy mode.
  11. Jubikus

    TR isnt really UP the tho we have the fracture that leave a hole in our arsinal since our only long range AV option for infantry just doesn't work at long range we also don't have something like lancer we have a striker which well leaves that hole. Most of our weapons are fine tho you can argue that many of them are worse than their NC counterparts the actual margin in performance is not nearly as big as people would like to claim. Our tank tho the quickest to die among its counterparts still preforms better. The only thing i could think of that would make our faction really feel UP is that most infantry play HA usually between 24% and 32% of players at least according to http://i.imgur.com/7JLzYdN.png posted a few months back and according to http://ps2oraclestats.com/monthlystats/ our LMGs tho not always the worse performing of their counterparts i cant see anywhere where they are the best performing.

    All in all TR isnt as UP as many would like people to think but when i look at weapon statistics and their performance its hard to find any that are the highest even our praised assault rifles arnt the top of KPH. The places where we seem to shine however are pounder maxes and our tank in general seems to out preform their counterparts by a bit im also suprised that the Vulcan isnt top on KPH or VKPH as the Enforcer seems to edge it out.

    Plus our arsinal is really bland our coolest weapon flavor wise is the Striker but that thing just doesn't work.
  12. Turiel =RL=

    Aparently this was a standard feature in a ton of games, not just PS1:

  13. ThreePi

    - Least used MAX by a wide margin. Being really good in a handful of bases while being completely useless in others is less valuable than being decent everywhere.
    - Worst performing tank in both AI and AV roles. One-on-one performance means jack in a game of this scale.
    - Vanu have the best performing LMGs. The Betelgeuse is such an outlier of performance even compared to the GODSAW and Butcher. Plus the Orion similarly outperforms the CARV and Saw by a noticeable amount. VS similarly overperform on the Carbine side. The only weapon class that is actually balanced is Assault Rifles, performance tends to be almost equal in terms of both KPU and KPH. Rest of the weapons (shotguns, scouts, snipers, etc all tend to be mirrors of each other and thus perform similarly.
    - Well, you got this right, flying a giant brick just isn't good for anyone.

    Calling NC's problem that of teamwork is just nonsensical. We have access to complete statistics across all servers, all players. This broad assumption that between the US and Europe, across a number of different servers, that one faction overall just doesn't work as a team is ridiculous. If it was just one server were NC were underperforming I'd understand you making that assumption, but its too consistent. Across all servers, VS wins the most alerts, TR second, NC last. This goes all the way back to the World Domination Series where the NC came in dead last on every server.
  14. Dualice

    Stating your own opinions and experiences as facts FTW.
    • Up x 1