Lock-ons - reduce the range or make them only capable of hitting if the player maintains the lock. This is turning into lockonside2 Scatmax - keep infantry TTK the same. Severely nerf Scatmax effectiveness against other Max Units. Hacksaws obliterate other max units. Then nerf Anti Infantry weapons to balance out max vs max. Make Max AV weaponry the better choice against other max units. Maybe the scatmax would actually consider their AV weapon in a biolab fight. Before ppl rage about how its worthless at range. Your playing a max wrong, keep them indoors, camp a generator or control point, let the enemy come to you. Also the sprint function totally compliments the scatmax, you can't hide if the max can sprint in your face and plug you full of holes. Air Hammer (reaver anti infantry nosegun) - Nerf airhammer against other ESFs. If you want to keep the airhammer how it is, make the other faction "ESF AI Nosguns" have a better TTK against other aircraft, I'm sure TR / VS pilots wouldn't mind. TR...as a whole...seem pretty balanced. Nothing screams "that shouldn't be like that" or has ppl roll their eyes. Besides that...I think the game is pretty balanced. Of course I can't say what VS has that makes it OP...usually I hear stuff about the magrider but the prowler got a nice buff with the deploy mode so I think that is yet to be seen.