Just wanted to check to see if anyone else notices that if you stick a NC MAX they can raise their shield after the fact and un-stick it.
Not intentional for sure, just one of those less important bugs on the waitlist. (It's not like most ppl get the chance to even throw a grenade before a shotgun max)
I do haha only need a 100 more max kills to complete that portion of my heavy directive, kinda frustrating when they can just pop it off and absorb it...
Just skip av nades part and go munition pouch anhi. Its a cheesy way and maybe boring but it goes faster and it is easier then av nades. If you do go for av nades go with bandolier and always throw 2 nades you very sometimes get a kill...... From the start i was like why the heavy has air deterence yes ik we are the second only class with AA options but we are also the second or even first AV class so, why we no hav vehicle destruction??.. :S
true that . well we have the launcher kill thingy but that doesn't apply only to ground vehicles and tbh it would be better then the av nade one xD
Pretty sure it's intentional. Source. Though the log doesn't specify if Aegis shield un-stickies grenades after they were sticki-ed. Assume yes.
Its more than just for directives. An AV nade and a fast rocket is the best way to deal with a max that has you cornered.
if you are TR it's way harder, at least VS can pick on idiots using lockdown where not warranted (which is most TR)
That shield was designed to be directional, and was bugged/nerfed to be only useful against bullets for a little while (still better than Lock-down & ZOE lol). When DBG took over the team fixed/buffed it to where it was (though a bit too good and useful now). I don't believe the shield in its current state should still be allowed to un-stick grenade but it is gonna be hard to fix (designing a shield that blocks only the grenades thrown at it while the shield itself can move around is gonna be difficult) Well, at least the NC now has a max ability that is actually better than charge in most situations.
We can only hope they bring the other max ability's up to par with the shield. ZOE deactivatable and TR's lockdown provide a very significant dmg buff.
Most of the time you gotta make a perfect throw to make them stick, yes its good if you stick it to a max but its still underperforming compared to the standard frags.
I prefer them to frags. it is like carrying a pocket rocket. As a Heavy i can use rockets to perform some of the same functions a frag would. As a side note MAX arms are dont have collision on them so if you hit a arm with a nade it will pass right through. Keep that in mind and go for the chest.
Still i thought they changed that. I go for the body out of habit. But that may explain a few questionable misses.