August 29, 2025 - Infiltrator Rework Phase 2 - Hotfix

Discussion in 'Test Server: Announcements' started by Mithril, Aug 29, 2025.

  1. Mithril Community Manager

    The test client is being updated at this time with the following changes / additions. Please see the other changes from the prior playtest update this week here.

    Maintenance for the test server begins around 1pm PDT. today. ETA for its completion is around 1-3 hrs. Please check our social posts for further updates.

    We have a new Google survey for the playtest and would love to see your responses after you've played the latest build this weekend. You can find it here.

    Bug Fixes
    • Glint effect was added to 7x and 8x scopes.
    • Drastically reduced the chances of vehicle turrets detaching from their body. The first player who spawns a vehicle will encounter this bug, but players who spawn vehicles after will not be affected.
    Known Issues
    • While we have reduced the chances of vehicle turrets detaching from vehicle bodies upon spawn, it still occurs from time to time. We are currently working towards a fix for this.
  2. BattleWarriorZ5

    Appreciate all the work going into the Infiltrator update.

    But have to ask, why is there no changes to the detection radius of Recon Darts and Recon Devices?.

    Also why are the bodyshot damage models of the 334 damage Scout Rifles and 334-400 damage Semi-Auto Snipers still not touched(nerfed) post Nanoweave Armor rework?.(Every field fight is filled with them just turning the field fights into WW1 style no mans lands).

    The Renegade shotgun on the Flash also needs it's damage tuned post Nanoweave Armor rework too.
  3. AmazarThePervy

    I agree, the Renegade never was changed to compensate for the nerf to nano weave.
  4. redgroupclan

    The firing delay on Stalker cloak is not long enough. It should be a full 1 second, to be the same as Hunter cloak.