August 27, 2025 - Infiltrator Rework – Phase 2

Discussion in 'Test Server: Announcements' started by Mithril, Aug 27, 2025.

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  1. ZORN777

    The fundamental problem with the drone at the moment is that it is a one-time consumable, and once it is activated, it cannot be retrieved and is considered lost. This can be a inconvenience when changing positions, for example: You take a drone for reconnaissance, find a position, activate the drone, and begin reconnaissance. However, PlanetSide is known for its rapidly changing tactical situations, and your position becomes unsafe. You are forced to exit the drone's reconnaissance mode, and at that moment, the drone falls and becomes lost. You need to run back to the resupply terminal and spend points and risk your life. Another example, due to the short range of the drone and the low capacity of the battery, its capabilities are often insufficient to monitor the situation at some bases and facilities, so you have to change your position, but when you change your position, you have to throw the drone away, which negates any of its advantages and severely limits its use.

    Possible solutions to the problem! Make the drone hover in the sky when you exit the control mode, and you can return to controlling the drone after changing positions.

    Make it possible to pick up the drone. If it is possible to pick up the drone, it will not be considered lost when activated, and you can return to your location and then place the drone in your inventory at any time.
  2. ZORN777

    I would like to add on the topic of Drone development and new content for the game. Electronic Warfare Stations! Electronic Warfare Stations are a module available to the engineer for installation, and they have a range in which enemy devices are blocked or malfunction, such as reconnaissance beacons, landing beacons, autonomous turrets, artillery absorbers, and other electronic devices. Additionally, enemy team members experience interference on their minimap. The electronic warfare stations will also affect enemy drones by jamming them and limiting their minimum range, for example, drones will not be able to fly closer than 10 meters above and to the side of the electronic warfare station without visual difficulties for targeting (conditionally). This new feature will add variety and depth to the gameplay, as well as make it more challenging for players to target drones with C4 if they are using them.

    It is necessary to remove the time limit for using the drone, depending on the battery capacity, and increase the flight range.
  3. ZORN777

    Adding to the topic of drones that can drop grenades.It needs to be made so that the drone with the ability to drop grenades has a visible grenade-carrying system. This will allow players to see that it is not just a reconnaissance drone, but a drone that can drop grenades, making it a higher priority target. Additionally, it will make the drone look more visually appealing.
  4. ZORN777

    I also think it's worth mentioning that at the moment, when using a drone, the character model doesn't have a unique pose. If we use a vehicle before using a drone, the character model freezes in the air in a seated position when using a drone. In some cases, the model hovers several meters above the ground. I would like the player model to hold a tablet or a remote control, and the model itself should be in a seated position.
  5. Kovizor

    Lol Bro i played many games and many games have sniper with stealth. Very hard counter them... over 12 yold gameplay i just laugh when anyone say : This is too op!
    What is op in my eyes. That is the op that VS Mags can climbe 90 degrees walls withouth problem, and a good driver closely impőossible to get out. I was here when MG could walk up to the crown from TIAlloy xD
    That is still to power that only 1 faction can fly others must sticked to ground this make the game unbalanced.
    But im only infantry man so this is the only 1 thing what make unbalance in the game.
  6. Yellow Rug

    Kovizor... unbalanced is THE WHOLE POINT the game - every faction has something that the others don't, which makes it fundamentally unbalanced. It's stuff that are "Overpowered" that are the problem. And in this regard the mag not at all an issue after the nerf.

    Going back to the infiltrator, I agree with the stealth sniper point here, I don't think that is overpowered at all. It's mostly Hunter cloaking that people have an issue with.
    • Up x 1
  7. Effect


    Asymmetrical balance is the not the same thing as unbalanced.
    • Up x 2
  8. AmazarThePervy

    The whole point is not unbalance...


    Hunter or nano-armor, they both makes infil snipers a bane.
  9. redgroupclan

    The firing delay on Stalker cloak is not long enough. It should be a full 1 second, to be the same as Hunter cloak.
    • Up x 1
  10. Gr8dad05

    I still say that this is a lost point overall. This was not broken and it should not have any sort of updates. I know that time and devolvement is a funds issue at this point and you are going to launch regardless of what is provided for feedback. Removing the recon beacon for a one time (short time) consumable is a horrible idea. The infiltrator has so many weaknesses as is, hence the cloaking ability. Sometimes, you just need to realize, just because you can update it....should you? Just say what is really going on here, you want to kill that class altogether. just jump to that and save time. A rework is not needed.
  11. Effect

    Infil is broken and its "weaknesses" that people like to say exist are non-existent or irrelevant.
  12. Gr8dad05

    If you are so hell bent on getting rid of cloak aspects.. kill the cloak four wheeler while you are at it.
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