I have a bunch of random Medic changes and additions that I thought would be cool to increase the variety of the class. Basic Class Changes -Med Tool uses heat as a resource like the engineer device -Current med tool is less effective overall -Triage is buffed, affects 10m around the vehicle, and heals 5% per second at max rank -Revive heals MAX units to half health, but takes slightly longer -Left or right clicking over enemy corpses will prevent them from being revived -Anyone who requests a medic will provide a +10% XP bonus for their healer, if attended to within a short amount of time. -Those you revive start recharging their shield immediately after resurrection Med Tool Replacement Concept 1 - -Left click: Heals person 25% faster than normal -Right click: Repairs the shield of a target at +25% speed -Cannot revive dead soldiers -Left and right click can be used at the same time, at the expense of greater heat gain Ability Replacement Concept 1 - Use ability: Throws a deployable shield, which stops enemy gunfire until it expires or is destroyed. However, allies cannot shoot through it. The shield itself is translucent, allowing allies to see the enemies. Concept 2 - Deployable: Jams enemy healing in a small radius, preventing health regeneration and resurrection.