[Suggestion] Assault rifle for HA & extended mag for assault rifles/carbines

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Dazerio, Sep 14, 2017.

  1. Dazerio

    Assault rifles are typically the standard issue weapon of all modern millitaries, yet in planetside we only see it being used by one class, and a class that isnt as popular or front-liney as the heavy assault.
    Since most will agree that the LMG is better than the assault rifle, why not let the heavy assault have access to them. If you want to take it a step further, you can better define the two roles by making the AR better at dealing with individuals while the LMG is better at sustaining fire against several opponents.
    LMG - High rate of fire, hundreds of bullets in clip, more inaccurate but steadier recoil
    AR - Accurate, higher velocity, maintains good damage over range, higher but more predictable recoil

    Extended mags for carbines and ARs is something I've wanted since I joined. I always felt like 30 bullets in the clip with 4-6 headshot kills and 8-10 bodyshot (more with HA shield) ontop of missed shots leaves very little left in that one clip after that one or two kills, and reloadside2 gets tedious and unstrategic. I liked CSGO for moving away from the reload habit and allowing running with half a clip to be viable.
    Since we're living in the grand age of nanites surely we can get larger clips than shoddy 30's.
    I suggest all carbines and ARs have access to an extended mag attachment, taking the same slot as softpoint and high velocity ammo, and increasing the mag capacity by 1.5x (60 bullets for TR guns, 45 for NC and VS guns.) And as a penalty (if one is needed) reload times could be longer OR reloading while sprinting is disabled.

    Let me know what you guys think
    • Up x 1
  2. MichaelMoen

    I too always found it weird that the "standard issue rifle" for whatever faction was restricted to the Medic. It should be available to all classes as a default weapon.
  3. LodeTria

    Lets not give the best infantry class the best infantry guns.
    Ext mags for AR could be neat tho.
    • Up x 1
  4. CrimsonEclipse5

    HA's with ARs would be OP as **** - even more so than they are now.
    • Up x 1
  5. Demigan

    Yeah! Let's remove reload altogether! And remove COF, recoil and damage falloff too! They add no strategic value to the infantry gunplay whatsoever! While we are at it, let's make it more realistic and allow the Infiltrator to carry AR's, LMG's and shotguns as well, it's not as if a .50 cal sniper rifle is any lighter or easier to hold! This is absolutely not going to destroy the game! /s

    Reload is a part of the stragetic gunplay, and an important one at that. I understand that the HA players have been pampered with enough bullets to handle entire rooms, but that doesn't mean it should be given to every single class. You get your first few kills with an AR, you jump for cover. And HA's don't need another leg-up over the other classes by getting the arguably best weapons in the game in their arsenal, while giving the Medic another boot who only got the AR's in the first place to make him more attractive in combat so more people would use him.
    • Up x 3
  6. DarkStarAnubis

    Well it would be common sense to let Assault troops (LA/HA) use an Assault rifle. ;)

    If you are a good medic you are going to be incredibly busy dodging bullets and rezzing people left and right - not so much time left to shoot around so most likely an SMG is more than enough...

    However I can understand that for gameplay reasons we have to accept this non-sense (it is just one more on top of many others)
  7. DIGGSAN0

    *What happens if i think about Assault rifles and how they would look like with extended mag*



    How about for Revolver too?


    Or maybe Pistols?


    Or Shotguns...but more diverse?


    Or Carbines? But diverse too?
    • Up x 2
  8. MuggieWara

    Assault Rifles for HA??? :O
    Extented mags for ARs???

    Is this even a serious suggestion?
    • Up x 1
  9. Zagareth

    C4 for Stalkers pls!
    • Up x 1
  10. Dazerio

    You guys have gone way overboard with this.
    LMG's have better overall performance in comparison to ARs at the moment, and extending a clip by 15 or 20 rounds on ONLY ARs and carbines (sacrificing soft point/high velocity) will only give another kill or two at best per clip. Consider that you never have enough ammo to push a room full of heavies and maxes because you dont have the ammo in the clip to deal with them. 2 seconds of holding the trigger down and you need to reload, over and over and over. after every kill you must reload so that you have enough to deal with a second heavy who has the superior gun AND a shield that can absorb 5+ bullets. and as I suggested as a drawback the reload speed OR reloading while sprinting will be penalized.
    And for those of you thinking that extended clips would turn these guns into the new machineguns, remember that holding the trigger down for more than a second makes your spread go nowhere important, while LMG's retain usable accuracy.
  11. JibbaJabba

    I would love this! Unfortunately I gotta say no. :(

    When we have discussions about the HA being OP, the one thing that brings the discussion to a halt is the LMG. They have atrocious hipfire and bloom/recoil that is a challenge to compensate for. If given an AR with decent hipfire and a fast reload, the HA would destroy in CQB. It would be suitable for the LA, but not the HA.
  12. FirePhox

    Let's not give the class with 1700hp pinpoint accurate guns, they're already enough of a problem as it is.

    If you ask me they should lower the DPS of LMGs and push Heavies into more of a tank role instead of the infantry class +1 role that they are currently.
    • Up x 2
  13. MuggieWara

    I insist that this suggestion shows a fundamental lack of understanding of the game's gunplay mechanics and balance.

    Carbine with extended mags=op
    Assault Rifle with extended mags=VERY op
    HA running around with an AR with extended mags= RIDICULOUSLY OP!

    Delete the thread and forget you ever thought about this.
    • Up x 1
  14. JibbaJabba

    Believe it or not you can actually disagree with a suggestion without throwing feces at the person suggesting it. :)
  15. Insignus

    No.

    Specifically, this is Heresy, for which you are being cited, under:

    Class A (Promotion of ****tery
    Sub 1 - 5 Tokens - Generic Cheese Lust
    Sub 2 - 7 Tokens - Blatant Cross-Class Abilities Advocacy

    The detail point rational is that Heavies already have access to the most extensive arsenal in the game. Giving them access to more accurate and nimble firearms in combination with their current speed, health, and overshield would become rapidly overpowered, and would further erode the niche meta of Medics.

    This constitutes Cross-Class Ability Advocacy, as it encroaches upon the Core Medic Niche, and because it adds firepower to the Heavy with significant drawbacks, constitutes Generic Cheese Lust.

    Thank you,
    Have a nice day!
    ShadowInsignus, Fylkir, Connery
  16. JibbaJabba

  17. Dazerio

    I see alot of salt and sass against the idea, but not a whole lot of detailed explanation as to why they are unfavourable.
    And the "assault rifle is better than LMG" is total nonesense. Its a choice between slightly more accurate bursts verses sustained fire with usable accuracy, and I find that an LMG is more favourable in most situtations, especially in CQC where the ability to kill more than just 3 people in a clip (who are probably dodging and duking, making you miss half the clip of 30 anyway).
    But if we dont want HA to have that accuracy, then thats a reasonable answer.
    Less salt and sass, more reasoning please, this is a discussion not british parliament.

    Now what about extended mags? Think of the positives and negatives if they were a thing.
  18. LordKrelas

    The LMG has long loading times, Full-auto usually is unusable beyond close range, and bursting is usually limited.
    The High capacity is the saving grace.

    The Assault Rifle, has a faster reload, more accurate in the entire burst allowing marksmen to rapidly level a target with head-shots or simply accurate body-shots in less time.
    A Heavy-Assault has the time due to their durability provided by the Shield to engage & kill with the slower less accurate LMG.
    If given the faster AR, the exposure time & TTK on opponents lessons when not engaging other heavies, while retaining full durability.

    The range of an AR is also greater, while retaining accuracy, so the solider with the ability to absorb or resist damage allowing longer exposure time to fire off bursts, would gain an accurate longer-range weapon.
    Add in the shorter reload, and the heavy has less time unable to fire their primary weapon, something that is critical given their durability due to the Shield: A Time where they are vulnerable, or at a disadvantage due to primary weapon reload.
    (unless Directive-level Vanu)

    If you can Aim, the 30 shots can kill many, let alone allow you with the Overshield to tank enemy bullets while unloading & reloading the weapon, allowing a shorter period in-between bursts, and with the weapon being more accurate in the bursts, allows a marksmen to take advantage of the shield durability while unloading with a Potent rapid-fire high-accuracy weapon.

    As well, the Overshield allows you to take bullets while reloading if nothing else.
    This means, with the shorter reload on the AR, less time exposed without a primary.

    Extended mags, on the Medic's AR?
    Useful, as you have an extended amount of bullets, and if accurate, this goes a grand distance. (Positive)
    but then you have a greater number of bullets into LMG land, with better accuracy, range, and reload-speed. (Negative)
    Which allows the weapon to be more effective even further, due to the above but with an approaching ammo capacity.

    There is a reason, the Heavy Assault with the Overshield, has the inaccurate LMG.
  19. Dazerio

    Thank you LordKrelas for taking this seriously.
    You have convinced me that AR for HA is a bad idea for balance, and shall instead think about AR for engineer (the choice between good hipfire and jumping hipfire carbines verses accuracy and velocity) and I can assure you the assault rifle is not the better choice overall, jumping hipfire around corners is pretty swell in close quarters and has gotten me many kills I could not have gotten with more ADS accuracy. If the engineer cant have it why should the medic, the ability to revive instantly and have the best gun sounds wonky if I ever heard it as a fresh suggestion.

    Onto extended mags, keep in mind that choosing extended mags sacrifices soft point/high velocity, and may or may not include reloading penalties. Yes, veteran players can get alot more kills with 45 bullets in a clip than a casual, but its amazing that casuals can get kills with only 30, considering that they miss most of their shots against someone dodging, and only getting bodyshots (7-9bodyshots to kill, ontop of possible HA overshield 12+). Many casual players might find it necessary to play HA right now just so they have enough bullets in the clip to kill anyone at all. Im fairly good at infantary and I can only get one or two kills before having to reload, by that time the enemy get revived and the same sequence repeats all over again until I run out of ammo because I cannot output enough bullets to hold the position or advance against only 2 people, one being HA and the other reviving him.
    Bringing the ammo count closer to LMGs is something to think about, but those LMGs will be able to have soft point or high velocity. Ontop of that any LMG with less than 100 rounds should be buffed anyway, the whole point of an LMG is to suppress with an endless clip and push the fight forwards.
    • Up x 1
  20. LordKrelas

    My pleasure.

    Hmm, yeah it'll have less troubles for implementation on Engineers than most other classes due to sharing a semi-support role.
    IE usually being in the back, with more support-style rather than direct or indirect combat capabilities.
    As for the Ammo pack on the Engineer, it could be raised as an issue but only if one cares to mention total ammo.

    Considering that unless the AR's reloading time is improved, any non-extended mag rifle has to reload more often.
    This is of course, assuming the Shooter does not need more bullets due to lack of specialized rounds.
    Hmm, so there's as well much less issues there, assuming it's not on a class with direct combat advantage.

    The Problem with buffing LMGs, with specialized rounds let alone those with less than 100 rounds, is the capability of those weapons is adjusted to the reduced ammo count - Without a counter to those traits, they'll see very brutal improvements.
    Specifically in ability to maintain their usually enhanced hail of fire.

    A grand example, is the God Saw, with a slighter smaller magazine size than the Gauss, if I recall correctly, actually falls under 100 rounds.
    Even the Orion has less than a hundred rounds.
    Ammo count, is part of the 'balancing' characteristics of several weapons, so It can't exactly be increased by itself.
    LMG or not, Ammo itself has to be adjusted according to the weapon's capabilities & vice versa.