No. For example the Armastice and MSWR have similar DPS, and in CQC engagements that the SMG's are useful in you can hipfire most weapons, in fact even the Gauss SAW can be hipfired for most of the effective range of an SMG. One of PS2's weapon problems has always been that unless the DPS was significantly higher, a long-range automatic weapon is simply better. Long-range automatic weapons can easily compensate for most of their CQC drawbacks while a CQC weapon cannot compensate half as much for its ranged drawbacks. To add insult to injury the LMG's have deep magazines, and no class has the sheer power of Infiltrators to get in from a flank and lay waste to enemies. Right now that CQC power is curbed by the magazine sizes and lack of versatility, but LMG's break that. Also lets consider this: Infiltrators already have SMG's, Scout Rifles, Battle Rifles and Snipers available to them for one of the most well distributed arsenal availability in the game. In the meantime the ASP weapon unlocks on other classes (aside from a main gun as side-arm) are just weapons they should have access to by default. Like LMG's for Engineers or the superfluous Carbines for Medics. Giving the Infiltrator access to LMG's you might as well give him access to every damn weapon in the game as there's practically no reason not to. A better idea would be LA's with Battle Rifles, Scout Rifles and Snipers. LA's might be able to get into a lot of spots but they are also much more vulnerable while using long-range weapons compared to Infiltrators, who would have a much easier time counter-sniping them and detecting+avoiding enemies who try to kill them.