Yeap... Issue still there. This video is a particularly good example of it. (will be uploaded in a few mins past posting this). Again, -Not overheating, I am extremely careful of this as I OC and monitor temps. -Not my connection, have two wireless (lol yeah, two) recievers, bog standard BT kit, no line issues (confirmed) and its working fine with other games. Can't even remeber what my package is but its in excess of 15mbps and operating well within that capacity 10-15mbps average down speed, 10-12 upload to servers in western europe) as per tests. -Computer well above min and rec specs. Fx8350, GTX650, 8gig DDR3 -Was working fine, right, right up until the servers came down for the patch on Saturday. I was part of the last mad dash down the crown at 11.55am, by 8pm that same day when I finally have time to play again, this issue, invariably and constantly since. Ergo, there has.. has to be some sort of issue in GU02's netcode. For whatever reason its effecting myself and others worse than some. Also there have been reports like the following http://www.reddit.com/r/Planetside/comments/17ts14/concerning_fps_dropsstuttering/ Its using an absurd amount of bandwidth all of a sudden... And lots of report from other DL members of people dogged trying to play with this issue and warping everywhere. Desync is a massive issue throughout Miller right now. Come on SoE.... I appreciate the whole engine borked so it kills FPS is the biggest issue on the table, but this is a big one as well. Its effecting a huge section of your player base both directly and indirectly. Can't play at all right now, if this goes on, we are going to have to talk about my subscription SoE.