Are you using the T2 Striker?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by sternn58, Oct 12, 2014.

  1. Nerazim

    I just use the grounder, switch to ML-7 if needed.

    Striker is just a fancy, but worse Grounder.
  2. Tatwi

    Nail meet head.

    The thing is useless. It can't do anything I can't already do better with the Annihilator, SKEP, ML7. Wouldn't mind getting my SC back at this point.
  3. Zotamedu

    Why on earth would you use the Striker against vehicles that way? It will do no damage at all. If you only want to fire one rocket, pick any other dumb fire and the rockets will actually do anything.

    Also, 4 out of 5 rockets at 150 meters is rather bad damage output considering the ROF you need to keep. BTW, that's the best accuracy you can count on. The COF prevents anything better than about 20 % at 150 meters. You'll be even worse of at 200 meters. There's no skill involved there since it's pure random COF that prevents any better accuracy than that.
  4. Fatal_Finn

    Used the new Striker quite a lot today and only managed to destroy one lightning that was almost dead already. Tried using it against infantry as well but didn't kill anyone. Will continue using it though. I still kinda prefer it over the starter rocket launcher and can't afford to buy anything else yet because I need to focus on my engineer.

    Got kinda mixed feelings of this. I always wanted to be able to dumbfire the Striker because I was often in situation where I didn't have time to lock-on. Removing the lock-on makes it a bit less clumsy imo. Also now the enemy won't flee right away when I start locking to it and without the lock-on feature I can hurt many targets at the same time. What I found annoying before was that the max lock-on distance felt too short (might be just me, never tried any other lock-on rocket launcher) but that's not a problem anymore.

    On the other hand hitting moving targets is now harder. Fast travelling rockets with small drop help with this, though.
    Just think Striker should have its old damage back (330/rocket ?). Atm you lose too much in dps if you miss a single rocket. 200 is too low.
  5. HamOnRye

    Ugh...that sucks. I assumed that it was just a straight up damage increase.
  6. HamOnRye

    If your needing an upgrade from the default ML-7 get either the Skep (for ground targets) or Grounder (for aircraft). Both are cheap (250 certs), can be dumb fired, are lock ons, and have high alpha damage compared to the Striker.
  7. Zotamedu

    If they had increased the damage against vehicles, then there might be a point in using it. Now it's just a highly inaccurate way to deal about the same damage as an ML-7 or Decimator, only it takes much longer to shoot. I gave up using it against tanks when I was treated with an AP round in the face after three rockets.
  8. IrishPride

    Striker has been trash since i bought it when people whined about it being overpowered. It was trash then because it was lock-on and nothing else, that's all it was and felt boring what waste of money, I tried it again, no thanks, it has the recoil and CoF like the TRAC-5 or worse with the damage vs. infantry with damage basically the same as the NC pistol and nothing more, it made me more confused as it really does not do anything specific that I can think of to use it.
  9. Fatal_Finn

    Alright, thanks for the tip. What I'll miss with striker is its rocket's speed. Will try those launchers out soon'ish, though.
  10. Meeka

    Who said one rocket at a time, fire 2, fire 3... I find I can actually hit things with the Striker at a distance. I can't hit anything with a Decimator, I even miss tanks 20m in front of me, lol. The slow rocket speed plus the drop is just way too much for me.

    Also, the thing about the Striker people aren't realizing, it's not a "Do it All" weapon, nor should it be.

    It's not really designed for ground vehicles, it is still at its heart an anti-air weapon; and that's what it should be primarily categorized as. Hitting ground vehicles is a lesser, secondary function of its true heart... a solid, close range AA weapon.

    I can't tell you the number of times a ESF came in for a PPA or Breaker Pod run against me and got a face full of Striker which was more than enough to make it turn off. And if there's two Strikers... that ESF isn't going anywhere. It's as good as dead.
  11. Zotamedu

    I think the Grounder is the most versatile launcher since it locks on to air and can be dumb fired against ground targets.
  12. Kociboss

    It's usable after buffs but subpar.


    I got couple of kills on ESFs but nothing major or breathtaking. Those pilots were basically hovering and lolpoding so decimator would have been enough.
  13. Zotamedu

    Two or three is still longer exposure time and much less damage than any other dumb fire. You need to hit with all five to do comparable damage to the others.

    I have done some extensive testing in VR. At 150 meters, one out of 5 rockets will always miss a Vanguard. If you get better accuracy than that, it's pure luck. If you are shooting at an MBT sized target from the front or back with full auto at 50 meters. You will consistently miss one rocket per magazine. Once again, the COF is messing things up.

    I agree, it's useless against ground targets and should never be used against them. It's a waste of time.

    Problem is, it's not that interesting nor effective against air either. It's niched to be an extreme close range AA weapon that's only effective at slow moving aircrafts. So low flying Liberators and ESF while they are shooting. You also need to be quite a few people to actually do anything against them since it takes two reloads to down an ESF, a total of 12 rockets against a stock. So at least three Strikers to one clip an ESF. You won't get a chance to hit it with a second magazine unless the pilot is suicidal. If the same people were to pull grounders or Annihilators, they would create a much larger no fly zone because of the range advantage.

    The problem is that the Striker is not a niche weapon like the other ESRL are. It's a gimmicky launcher with no distinct niche where it's better than anything else. I don't think the devs thought of the utility when they designed it. They just slapped a gimmick on it and hoped it would work. It's neither fun nor useful. If I want to stand on a spot and shoot aimlessly into the sky in the hope of hitting air, I'll pull a burster MAX. That way, I can atleast kill something pretty reliably and hit the things I cannot kill directly. A dual burster MAX can really ruin the day for an over confident ESF. Pilots of other factions have said that they just ignore the Striker, tank the damage, empty their magazine and then fly off to repair.
  14. Berrabub

    Stopped using it.. It´s just plain bad in so many ways. I prefer to use the dumbfire launchers. Higher chance killing something haha

    SOE you failed!
  15. OldMaster80

    Same here. After all I like the concept of the new striker. It's more flexible than before so I really started using it massively.

    But targets do not die, not even if it's spammed. And ironically the biggest issue is hitting the targets. Sadly the other rocket launchers perform so much better than there is no reason to use the Striker at all.

    At the moment this weapon is still in the same pit where ZOE, Spiker and Valkyrie have fallen.
  16. DxAdder

    The Strike has the same issues that the Phaseshift has, trying to do too many things at once to be "Unique" and not do any of them very well at all.

    They should drop the number of rockets to a 3 round burst with a tight CoF that does the same damage as 1 Decimator round and lose the lock-on all together.

    Dumb fires about risk vs reward and even if you get all 5 rounds of and don't get killed you do so little damage that it's just a pointless weapon.
  17. Ronin Oni

    o_O


    You didn't use the striker right when it came out then. Because it was OP as all hell.

    Mostly because of bugs, but even when the bugs were finally fixed it was still a pure upgrade over the Anni.

    Then they finally nerfed it to active tracking lock-on, but didn't give it counter buffs to make up for the new downsides, and this is when the Striker was first made underwhelming after... 9months? more? of being the flatout best lockon in the game.... with about 4-5 months of that being broken beyond reproach where it hit you through flares and terrain... completely unavoidable heavy damage (the only protection was to flare before they fired, and then **** of their lock range until your flares were back off CD)
  18. Ronin Oni

    Ironically, the Striker and Valkyrie are pairing extremely well right now.

    Get 2 Strikers on 1 side, 2 engies on the other, and default or vulcan style nosegun... AA platform from hell.

    From Reddit: (not mine)
  19. MaxDamage

    I .. well since vehicle kills now count toward medals.. at least blowing up abandoned flashes helps.
  20. OldMaster80

    Yeah... maybe but it requires a level of coordination that is too high for random groups of casual players. You need a dedicated squad with at least 2 engineers, without mentioning the Squad Logistics System is basically mandatory dramatically reducing possible loadouts. The Strikers might be nice for aircraft hunting but other setups are not working well: the Valkyrie's low resistance makes it fail as flying platform for infantry combat. You can't fight from rumble seats because you're such a huge easy target you're likely to turn in debris in seconds.
    And dont forget NC and VS have no striker.

    There's basically no reason to pull a Valkyrie rather than a Galaxy besides the Val is quite fun to pilot.