This thread is not intended as an attack/nerf on HA, only as a discussion about HA, it's role, and are there ways to make HA more fun for everyone in the game. I like HA, but we all have to admit they can be frustrating to face when you're not also HA and lose even when you got the drop on them. I accept the way things are now, but it's also fun to have more variety of classes represented on the battle field, so the intent of this thread is to discuss other options for making HA good at their role other than what's currently in place. So let's look at the role of HA anti-max anti-vehicle anti-air durable front-line infantry suppressive fire defense breaching Some have suggested a delay to using the overshield, so that it would not be a reactive ability to defend against being flanked, but would instead be used tactically before charging into rooms etc. Would the overshield need enhancements to offset a delay? What if, instead of the overshield, or in combination with some form of delayed overshield, we gave HA 2 suit slots of their choice and grant them access to use assault rifles? What if instead of overshield, HA had extremely fast shield recharge with almost no delay at all? Meaning you'd have to drop them quick because wearing them down isn't an option. (durability) Maybe you think HA is fine the way it is, please feel free to tell us why, or why you think any of the above would be bad for the game. For example, does overshield in it's current quick reactive form allow HA to better combat Maxes? Or with Maxes being so loud and lacking the charge ability now, would a delayed overshield still work ok for Anti-Max?