Are people still defending the NC MAX?

Discussion in 'MAX' started by Sogui, Dec 18, 2012.

  1. ShriekXL

    Stop making a fool of yourself.
    • Up x 1
  2. MGP

    Ha! I'm just saying what i really couldn't care less about the opinion of some CoD kid, who's compensating his lack of skills with overpowered weapons. Does that hurt your little blueberry feelings? Awwwww, too bad...
  3. nella

    If they're gonna make it like the TR and VS max, then give us their infantry weapons too, oh and I wouldn't mind having the scythe and magrider.
  4. Richard Nixon

    Seriously...

    People, stop assuming that players of the other two factions are a bunch of skilless kids, which is the ONLY reason why your side loses a battle. With the large number of people playing for each faction, the average skill is about the same. Go play a different faction for an hour or two. You'll see just how mindless most of the players in your own faction are. (hence why they are called the zerg)


    About the MAX:
    For MAX on MAX combat, it's really about who gets the jump on who. If your dual mercys/blueshifts surprise a scatmax at 15-30m, you will win. Yes, NC MAXes are damn near godlike in their element. Do I think they need to be nerfed? No. I am a dedicated MAX pilot (like I was in PS1), and I believe the cons balance the pros. Do the TR/VS MAXes need to be buffed. Hell yes. They should be as good in their element as the NC MAXes are.

    About NC CQC:
    Yeah, NC are the kings of CQC. It's what the faction has always been about. They can hold a point like no one else. But remember: you have to GET to the base in the first place. Air superiority, armor battles, outpost fights, ect. All those have to be taken into account. And the TR/VS have the edge against the NC in those cases. Magriders can outfight any tank at range. A Mosquito can dominate a Reaver of equal skill. TR/VS stock weapons have an easier learning curve than NC stock weapons, which really helps out their zerg. Go take a look at the QQ threads in the other sections for details. The balance is there. Maybe not perfectly, but it's still a new game.
  5. ShriekXL

    You're filled to the brim with nonsensical statements, aren't ya? After 2 posts, I'm already an easymode blueberry CoD kid?

    Stop....making....a.....fool...of....yourself.
    • Up x 1
  6. Athessu

    Nah I am well aware of the dead zone that firing from the MAX's arms creates. This is genuine total immunity that happens at all ranges and whether or not they're moving.
  7. Shehadi

    well since I have only done some tests with the NC I cant somment on these intermittent bugs. That really sucks and I hope SOE fix it
  8. Wrek

    What I find strange is taht whe ni stand there dual scatmaxing a doorway in a biolab, why does the attacekrs just run in again and again, and again, and again. the porter room has a second exit, where you can get some distance and grenade and or rocket into the doorway (talking about the gen room in biolabs here) or C4 suicide running seems effective too if the max is overconfident and overextending. add the jump pads into this where if you divert from the teleport to say the landing pad aswell or entirely you suddenly get 2 new angles to ambush the door camping max assumign otehr poitns are more mildly defended.

    what im tryign to say is instead of bashing you head into a scatmax over and over again consider other tactics than "die respawn run die"
  9. azerus

    seriouslly i play NC since i started the game 1 month ago
    just yesterday i created TR character to test MAX TR anti infantry, and dammmmmmmmmmmmmit
    hw SOE can make NC MAx and TR MAX so unblalanced so much
    it's awfull how MAX anti infantry is overpowered
    i equiped my TR MAx with 2 AI shop gun with magazine off 100 ammo and ic an kill everything in n time really easy, when i play my NC MAX and try to kill infantry it's horrible and if i can kill 2 ppl in a row it's a jackpot lol and always need to reload
    TR MAX never need to reload and with magazine of 100x2 i can kill more than 10 player in a row without reloading.

    plz SOE u really need to rebalance a lot of thing in this game.
    i really dont know if i will play my main char rank 51 top10 on Miller server again, i think i will stay with TR now

    but there is one thing that is really weak in NC and TR, the anti tank weapon, this weapon never hit anything always miss close and mid range same thing miss.
    the only fun with MAX atm is to equip anti aircraft for NC and anti infantry or anti aircraft for TR
  10. Malevolent

    Best PS2 Fact I ever read.
  11. Eric Smith

    No, it's all about at what range the engagement starts at. At 30m it doesn't matter who gets the jump on who, the TR Max doesn't do enough damage fast enough to instakill the NC Max, giving the NC Max time to make a choice: either disengage or close the distance and instagib the TR Max - the choice is in the NC Maxes court no matter who gets the jump on who unless the NC Max is severely wounded before the engagement begins. At 5m the TR max doesn't have time to do anything but drop dead unless he truly gets the drop on the NC Max, in which case his *ONLY* option is to run away before the NC Max notices him. The ball is always in the NC Maxes court.

    The problem is that the NC MAXes "element" is the exact same element that the TR and VS Max must operate in to be even reasonably effective. Beyond 10m it's tough to get kills with a TR Max, and the longer the range the worse the situation because enemy infantry can reliably land headshots when you can't even reliably hit them. You have to operate within the 10m envelope to be able to land enough shots to kill opponents quickly (so they can't damage you severely), and when you stumble upon a NC Max at that range he instagibs you. In other words, while the NC Max is godlike in his element the TR Max is merely decent within his element, and realistically the TR element is only slightly longer range than the NC Max. Then you throw in the fact that the NC Max can easily choose to run point defense or door defense and almost always stay within his element.

    That's not real balance. That's like saying the school yard bully is balanced against the kid he steals lunch money from because the bully is poor and the other kid is rich. You're just justifying the bullying rather than seeking real balance.
  12. Daswen

    Mate i will never trade my hacksaws or scat for miniguns. TR dominate mid range when i dominate CQC (-10m). I've been killed by TR's MAXXES, because of range. I FEAR TR's MAXXES when they are out of my 'I OWN YOU' range. They are so powerfull at 20-30m, when i excel at -10meters.

    I love my MAX like it is right now, and i feel TR MAX is doing the job very well, in is own way. Like I said before, MAXXES must be buffed against small weapons, insta-gib a MAX with my dual hacksaw isnt fun at all, I know how they fell when I own them in less thyan 1.5 second.

    Just buff VANU MAX and buff KINETIC and FLAK armor, and all will be fine in MAXXES's world.


    PS : sorry for my english tonight and all year long, i m learning (or trying at least :D)
  13. Daswen

    I think every faction should excel in one element. NCs are dominating CQC atm, because of their MAXXES, and TR's are dominating open fields, because of their infantry's weapon amazing accuracy at mid-long range.

    It is how PS 2 works, it isnt COD for god sake! Actually we have the worst ESF, the worst infantry weapons, and "IMHO" the best MAX. TRs rule in the AIR on MILLER, and i respect that.

    We are adapting, we will play in CQC, because you, TRs, are dominating US in the AIR. Every faction should take advantage of their strengths on the battlefield, the game is balanced around that.
  14. Peebuddy

    I have noticed the people I've run into with extremely high battle ranks are dual scatter shot max suits. Infantry farm is quite the lucrative business it seems.
  15. Armored Gorilla

    There's a different between "Burst" damage that the NC AI MAX has vs the "Sustained" damage of the TR/VS AI MAX. the NC MAX with any dual AI weapons is a 2 shot kill (besides Bursters).
    The NC AI weapons with the largest MAgazines are the Grinders. They hold around 9? Don't quote me on it. So if you were to use dual Grinders, you can get a Maximum of only 9 kills then you have a lengthy reload. If you have a single Grinder and then a burster for example you could only get 4 kills with 1 round left over.
    The Hacksaws which seem to be the most talked about, have 7 rounds, but the thing is that they fire fully-auto so many will die in a flash because the Hacksaw user hit them with 3 rounds in under a second (Which is the average number of shots ppl fire in full auto in a combat situation) so if you dual Hacksaw, you can get around 3-4 kills before a lengthy reload.

    Now that was burst damage, quick hard shots to the same target. What the TR/VS have is Sustained damage, they can put lots of rounds downrange and still have enough for the next wave. I have not used the TR/VS MAX but I Have died a lot to both lol. The Cyclers have I think 40 rounds I think (Don't quote me) I takes around 8-10 to kill a Non-MAX unit. So around 5-7 kills can be achieved if you use dual AI guns on the TR.

    Now back to MAV vs. MAX. MAV versus MAX duels are usually decided via burst damage because the sustained damage can be healed by engies. The TR/VS sustained damage is better for dealing with hordes while the NC burst damage is better for single target(ie. enemy MAX) killing. I hope this helped.

    TL;DR: The NC MAX is better for Burst Single Target Damage. The TR/VS MAX is better for Sustained killing of hordes.
    • Up x 1
  16. Aerius

    Use your head, that's the same bloody strategy that you should use against any MAX. The difference between yours and a VS/TR? Only yours is able to LOL1HIT everything at CQB. If the TR and VS MAX units were in any way shape or form decent at distance combat maybe you'd have a point, but as it stands you simply don't.

    The TR and VS AI MAX are jokes. Wanna know what I do when I see a TR MAX? Unload my NS11 a few times and occasionally use the AOE heal, and finally laugh at a dead MAX. NC MAX? Run away, live to fig- nope, died to the shotgun of doom.
    • Up x 1
  17. Trench Coated

    I use TR MAX with dual Mercy and have no problems at medium distance. Too many try to "unload their NS11 a few times" and drop down like flies.
  18. Daswen

    Yeah sure. A medic killing a TR MAX in 1v1 situation. This is ridiculous.
  19. Duckforceone

    i have met infantry, that in one magazine, manage to remove half my maxe's health...

    most enemy maxes i meet, when i'm in my shotgun mode, i try to avoid. Why? because they can kill me, before i can get to them and kill them. I rarely turn a corner to see an enemy max's back to me just beside me.

    Most good enemy maxes, backpedal when they see a scatter max coming towards them, denying his chance of doing much damage, while you pepper him with tons of damage from range...

    and 2-3 infantry that spread out and fire at me from multiple angles at distance, and i'm toast unless i hightail it out of there...

    it's all about tactics and thinking... you can easily beat an NC max...
  20. Duckforceone

    or even better, run up to him, and drop c4 while jumping around... easy kill... :D