All this shotgun talk reminds me that at one point shotguns did need a buff, they are purely a tactical usage if you can get in range and nail a shot within a very tight window, i found decent success on engineer and medic using tools or positioning to outdo and eek out the 2 shots needed by just being more flexible. The problem is that they were random as hell, if i recall an update fixed this mostly. The thing is im worried that in terms of usability on LA, shotguns are slowly gonna be beat back into their corner compared to the other, lets say, less optimal choices. Are LA's gimping shotguns by being bursting jetpackers or assassins with them? Should they have a light shotgun class that are just the slightly nerfed shotguns of old while the less mobile classes get to keep the higher stopping power? I'm not even say dont nerf it, just the distinction could be very healthy for the shotgun classification based more-so over effective range/spread rather than raw damage numbers.