Are Devs ignoring the issues with how bad lattice has made the game?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Tasogie, Dec 15, 2015.

  1. FateJH

    Or they could pull an ESF for transport and traverse the whole of their faction's frontlines on a continent in just a little over a minute.
    That's giving the developers too much credit. The prior developers did make some modifications in the beginning but they demonstrated a lack of enthusiasm for the constant fiddling with Hex rules to the extent that would have been necessary to determine if their changes to the said rules were effective.
    Oh the other hand, yeah, these are rather insurmountable. Even the Lattice system doesn't really remove the problem; but, it did help by decoupling rate of expansion from population size.
    • Up x 1
  2. Shiaari


    You're right. And yet, the game is sold on the big fights, and that's what the developers are creating: big fights.

    Ergo, the lattice helps the developers create congruency between what they are advertising and what actually happens. They want the game experience to be a certain thing. That thing--that desired experience--is not always going to be what you want. And so here you are complaining about it.

    And yet, despite your complaints, creating congruency between the advertised product and the delivered product is what keeps this game alive. Players read about huge fights. Those who like huge fights say, "I wanna play that game and be in those huge fights!" If they they download the game and find those huge fights hard to find, then they say, "This sucks, I wanted the huge fights." Those who do not want huge fights say, "I don't like huge fights. I won't play this game."

    Meanwhile, you joined some time earlier, perhaps when huge fights were easier to come by, before it was necessary to place these artificial means of creating them. Perhaps then your focus wasn't the huge fights, but that doesn't change how the game was marketed.

    The developers need to make good on the product they are advertising. This is very simple stuff.
  3. CNR4806

    Two years' past and the lattice-haters still ignore how extremely boring Hex was, with zergs chasing each other's tails and never engaging.

    The Crown was the only base out of all three continents that a fight could be consistently found when contested, because it is the one base that the defenders would actually stay and fight, instead of redeploying and seek greener pastures by ghostcapping some obscure base fifteen hexes away.
  4. OldMaster80

    Lattice and resources system are 2 different things.

    Maybe lattice is not the best solution to the battle flow issue but on the other hand battles with the Hex system were total crap. There was not a single way to keep territory under control with the hex map because structures were contested every 2 minutes. Under that system any battle taking more than 5 minutes made people lose the continent completely to ghost cappers.

    A proof of this was the Conquest Mode they put on pts months ago: players feedback was so terrible it has been scrapped completely.

    One thing that could imho make lattice less predictable could be get rid of Redeploy completely. Let it just bring people back to Warpgate and make players use transport vehicles to get into battle.

    The resources system was indeed more interesting but it had a big flaw: the most populated faction had a big advantage. As zerg advanced through the map it became stronger and stronger by denying enemy resources.
    Current system with nanites raining out of nowhere every minute is imho too simple and lacks depth but at least it doesn't make the game even more imbalanced.
    • Up x 1
  5. Sebastien

    The reason lattice exists is because nobody wanted to herd the mouth breathers into a coherent force that could take a base. The HEX system gave so much freedom that for most people there were too many options and it became overwhelming, or there were too many options which made it spectacularly easy to pick the wrong one.
    So in a way this is your fault. Congratulations.
  6. zaspacer


    Well, it's kinda messy.

    You remember SOE with their good communication and high hopes at launch. Then they gradually released additional content and kept a roadmap and ambitious future developments... while at the same time not dealing with OP content for stretches of ~6 months at a time, and adding more and more bugs to the game. They also starting changing a lot that made the New Player Experience a nightmare (Instant Action into Instant Death, etc.) and things like Power Creep also made the New Player Experience worse. Then the Dev communication kinda dropped out, the Dev Team was reduced in size (or famred out to other SOE projects), much of the company and PS2 leadership exited, etc.

    As it stands now, DBG *does* seem to be working on and slowly adding new content and overhauls to address problems/bugs that stockpiled before the PS2 Leadership exited. But at the same time, formal communication to the Community is at an all time low (you can catch some random informal communication leaks from Reddit).

    SOE/DBG and P2 went through a lot of Dev Company and Game Development drama. And they were already a very eccentric (ranging from visionary to dysfunctional) behavoried group to begin with. And now with their formal Communication ~blackout and fragmented releases and statements, it kinda feels like a volunteer mod community.

    In regards to your revulsion toward Lattice, the most recent patch on Test Server did uncouple some bases from the Lattice. You can check out the Test Server Patch notes here:
    https://forums.daybreakgames.com/ps2/index.php?threads/pts-update-12-23-15.236558/

    This patch also takes steps toward addressing the longstanding HA issue (HA was too dominant in CQC and at a % of played non-Vehicle-drier Classes) and the more recent Gatekeeper issue (NC and VS hate playing against it). And even does so within the open dialogue concept that the Devs will work with feedback from the Community/Testers to modify these steps. All of which seem to point in a very positive direction in terms of Devs addressing major player issues.
    • Up x 1
  7. CNR4806

    The wording of those patch notes gives me the impression that those bases aren't merely uncoupled, but nuked from existence altogether.

    Can anyone confirm?
    • Up x 1
  8. HadesR


    Nuked

    They have been removed from the lattice and are no longer capture-able areas .. They are now nothing but Sundy Garages and the odd building ..

    Ie:

    This is now Broken Arch

    [IMG]

    100 odd pictures by someone on Reddit http://imgur.com/a/hD9Hd
    • Up x 3
  9. BuzzCutPsycho

    Lattice was easily one of the best things the design team ever added to this game. Failure to properly build upon it and further refine it is not an indication that the system is poor.
    • Up x 1
  10. Ronin Oni

    wait....

    You haven't played for 2 years, so the first thing you do is resub before playing again?

    Excuse me, but that just seems foolish. YES, you should play free for a few weeks.

    Also, some BIG improvements are on PTS to deploy hopefully by end January, which is when I plan to get back into PS2... 'till then I'm just dipping my toes in a lil here and there.
  11. user101

    The DEV's lost half the beta players going to a latice and did not care what the players said... ! Does that show you how they feel about your input to them.
    • Up x 1
  12. Gundem


    That was SOE. This is DBG. Don't compare apples to oranges.
  13. zaspacer



    Holy Snapples!

    Wow. Ugh. I stand corrected... and aghast.

    Dear DBG: most players REALLY LIKE INDAR... that is why they flock to it. Please leave it alone and fix OTHER Continents. :/

    I guess I was just too optimistic and read into it that they would be trying out the "decoupled feed bases" on the Lattice idea. But this nuked parking lot (parking garage?) looks abysmal.

    Why... just, why?
  14. zaspacer


    Well you gotta admit, his resubbing before playing sends a THUNDERING BOOM message to DBG about his being snug in their premiere desired ex-player demo.
  15. OldMaster80

    The only thing I can imagine is they need... space. In a future players will start building turrets, walls, generators... and more could come until we manage to make our own structures. Maybe there is just too many bases to achieve this?
    • Up x 1
  16. Ronin Oni

    Actually, it's stagnation.

    Long, hard, multi-hour long pushes are one thing. When the same 3 zones see 80%+ of ALL fighting however, it's not because people "love it" more, it's that fights stagnate there. No matter how much 1 base is "loved", fights should progress past it eventually one way or the other.

    Also, Indar is waaaay to oversaturated with bases. They should scrap more and leave them as just empty buildings and a garage as good places to set up AMS's on pushes one way or another.
  17. DeadlyOmen

    Lattice was an awful idea.

    It took away from the players being able to create a fresh experience based on their creativity, and put players on a path to do the same thing over and over again.

    I said it back then, and I'll say it again: those that wanted lattice are long gone. They wanted an easy game and then left for the next shiny object...perplexed at why the game had suddenly grown old, and so entrenched in entitlement that they didn't' realize it was their fault.

    Those of us that recognized the dangers of forced repetition called out the pejorative "ghost capping" for what it really meant: "I can't be bothered to investigate any enemy activity".

    Here we are. Told ya so.
    • Up x 1
  18. OldMaster80

    I feel the same. If the construction system goes in thw right direction I think we can expect also the other continents to have a redesign with spme bases being removed (ok maybe not Esamir but surely Hossin).

    If we're going to build our own bases then we definitely have too many.
  19. OldMaster80

    Yeah being forced to redeploy every two minutes because territory was impossible to defend and ghost cappers started to flip points all the time was so much better.

    Seriously there was no creativity nor strategy in the hex map. It was pure chaos and Conquest Mode just proved how bad that was.
  20. DeadlyOmen

    Perhaps you would feel differently if you recognized "ghost capping" for what it really is.

    Because your team can't be bothered to investigate enemy activity doesn't mean enemy activity should be precluded.