And what about HE weapons? So far, I've felt that HE is too plain. It's just a larger AOE weapon on all 3 factions. I would like some better weapons specifically for AI work. Having a bigger splash is all great and all, but if you have a good aim the splash is only good for groups, and maybe it's just my playstyle, but I don't often fight large groups packed enough for HE to work, and the few times I do find groups packed that tight I don't think even a Vanguard with shield should attack them with the risk of C4 and lots of HA rockets. Anyway, I would like to see some new types of AI weapons. Vanguard: Shotgun primary canon. Could be an altered AH for instance. Good for killing groups of infantry in CQC. Possibly allowing the pellets to bounce once so you can shoot into buildings. Alternatively maybe have the bullets be able to pass through multiple infantry in a row. Prowler: Pounder-type of weapon? Massive chaingun? Both could work. Pounder type still retains a nice portion of damage against vehicles, but require close range to work. Massive Chaingun could work for hosing down an area against infantry, but would sacrifice a lot of damage vs vehicles. Magrider: I always have a bit of trouble thinking of something good for Vanu. Shooting a few PPA-like spheres that bounce around several times? Each bounce gives off a small AOE dealing damage to nearby infantry? A DOT effect on the area you hit to temporary block enemy passing through?