Been with the game since launch and still having fun though at times it's been a bumpy ride. The merge of Genudine and Helios went pretty well with an excellent community. Though when we merged with Connery there was a pretty toxic element to it that's completely faded away at this point. Currently with the new resource system I feel that infantry is the minority with everyone seeming to be able to pull vehicles/max's and camp to the detriment of everyone (though I am an admittedly infantry centric player). I'm looking forward to seeing the alert system getting fine tuned as well as better incentives for factions not to double team whichever faction is underpop. The double team issue is more on the players and less on the devs as over the course of this game it's become obvious that a lot of players prefer the path of least resistance demonstrated by 2 conts being ghostcapped while the 3rd (non locked and generally Indar) is roughly equal pop.