Anyone else feel the game is mostly balanced right now?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by miraza, Apr 1, 2013.

  1. Mr. Troffleops

    Ehhhhhhhhhh. Not really. Vehicles really got slammed. There was NO need whatsoever for the ESRLs. Between mines, rocket launchers, c4, AV turrets, and other aircraft/tanks I feel it would have been balanced. Any ESF who has faced the Stryker has a legitimate reason to be miffed, and I have stopped pulling MBT's because of the rediculous amount of phoenix users. (better to just go sniper and snipe them all.)

    Also, the Vanguard/Prowler nerf was rediculous. I don't mind the heat rounds having a smaller radius. I mind the damn rocking when I fire or try to align my shots.(Don't tell me the rocking thing was a bug, because if it was a bug, they would have fixed it when they said they where going to fix it.)
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  2. y3ivan

    [IMG]

    Nerf Paper, Scissors are fine.

    Sincerely,
    Rock
    • Up x 3
  3. Czuuk

    I waited in queues for 4 hours last night trying to get into Esamir. Happily. Eagerly. And I would do it again. And again. And maybe a third time. BUT THEN NO MORE! ;)
  4. MarlboroMan-E

    I think tanks got over nerfed, but not by much. It's close enough. Shotguns are the only thing that decreases my game enjoyment right now. Balance is pretty good.
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  5. LordMondando

    Yeah, there is no particularly good reason for shotguns having the reload times and firerates they do.

    nerfing their damage would be silly though. Might as well make them fire confetti.
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  6. TheWhiteDragon

    The balance is as bad as it ever was. The community simply lacks the foresight to see where things are going. The OP says "apart from a couple of obviously BS things". It implies that once they fix these issues everything will be great. The problem is that those glaring issues prevent us from seeing other problems because people are so caught up in exploiting hackmax's.

    Now that we've been told the shotgun issue is being sorted, everyone has moved on to the striker is op. Players have barely thought about the other issues. Without shotguns, heavy's will be too dominant. Expect plenty of crying about the saw. SMG's might have issues as well. There's glaring issues with the mbt and esg balance as well, and air is still useless.
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  7. Aegie

    There is already more crying about the SAW than any reasonable analysis would dictate. Then again, there is already more crying about everything than any reasonable analysis would dictate- it is because a lot of forum cry posters are not reasonable.
  8. miraza

    You're wrong though. The other shotguns are fine; only the OHK ones need to be fixed to be at least two hit kills. Heavies are dominant but that has nothing to do with shotguns, its because they're the class that has the best AV AND a personal AI shield. shotguns in the hands of heavies make them even more dominant
  9. MurderBunneh

    I know we are so OP that we are in second or third place in most server statistic pertaining to killing stuff.

    MY SIG Click IT.




    Who is in first place according to those server statistics from last week? TR.
    Who is doing the most crying? TR
  10. TerroDragon23

    Since when are TR guns UP? They got same TTK with more bullets per magazine. In stats weapons are balanced but weapons with low firerate punich you more for missing.
  11. VKhaun

    Yes the game is great right now. I think the phoenix had no place here and it's going to be OP forever but I play NC and I enjoy using it to scout and harass people so whatevs. Carbine, AR, and LMG TTK differences are measured in miliseconds, attachments really seem to do more than guns. Snipers are starting to get a lot better finally, and you have some fear of them on open ground.

    I think we need more indirect fire. A lot of places turn into total chaos with people running everywhere willy nilly like in bio labs and around tower bases that have out buildings. We need more indirect/blast weapons to make openings so allies can move up in those situations and give a team the ability to make a difference with something other than a medic zerg.

    A lot of this game happens in CQC to short, and it's rough dealing with the multitude of ranges outdoors, then suddenly having to walk cold turkey into buildings with cap points which range from CQC to short range. I think giving the battle and scout rifles some bayonet attachments which 1 hit kill in knife range would be a good idea. They'd still be underpowered at pretty much everything but it would make them flexible and give them a coolness factor.
  12. Teegeeack

    I almost never use vehicles, but it pretty much feels like air and tanks are underpowered right now. They're not threatening any more, whereas before they were too threatening. Vehicles should be at least somewhat threatening.
  13. Phrygen

    i find my tank is useful in many situations. I think it just needs more armor.
  14. miraza

    vehicles are fairly threatening. zephyrs and rocket pods and tanks can still gib people. the problem is if you make them too threatening, without the current counters that exist, well - this is a game of numbers, and the game will just become unplayable for infantry against OP tank zergs or lib spam.
  15. Fivetide

    Sure there is. Its just a question of base design, and the use of anti-tank mines and dumbfire launchers.
  16. Wasdie

    I think the balance is pretty good. The only thing that I would change right now is the pump action and semi-auto shotguns. They are too forgiving and too powerful. They've completely replaced SMGs, not complimented them.
    • Up x 1
  17. ThePackage

    Until the heavy shield is removed, the game will never be balanced. There was a reason why personal shield was available to every class in PS1, and it provided a much larger downside to activating.
  18. darkagent

    i still have issues with fighting VS. fighting TR i do well and the fights are usually fair, but sometimes weird things happen like. i have to put 3 extra bullets into a VS character more than a TR character or my gun does no damage to them. there shotgun kills me in one hit while it takes two from mine to kill them. just weird little things that make the game frustrating and just not fun to play. so many weapons are OHK that there is nothing unique or interesting about the weapons in this game. TTK is so short that everything just seems the same now.
  19. Ultramarine

    I know the ohk shotguns are taking crap rght now, and i understand why, but the shotgun vs smg statement was just wrong :p I've run tests, the ohk shotgun is only a 1 hit within 5, yes 5 not 10 meters. 2 hit at 10, and increases from there (unless you got really lucky, which can happen). The SMG is powerfully effective at up to 30m. So where the pump shotguns excel at popping around corners and ending somebody quickly, in most battles an SMG will tend to shine better assuming the people you're fighting have halfway decent positioning. If somebody is dumb enough to jsut full sprint into a shotguns range they should be dead, if they check the doorway, they probably got a clip into the shotgunner before he could get more than a couple pellets to land. I feel the phoenix should push only slightly more vehicle damage, its well balanced now against infantry and tanks need a bit of extra armor. You just have to acknowledge faction strength and play to their weaknesses.
  20. Wasdie

    The way I see SMGs is that they fit awkwardly in between the carbines and LMGs and the shotguns and don't really have a place anymore. The only times I was using an SMG was when I was within distances that I now use a shotgun. Any longer and I would want a carbine or LMG.

    I get what you're saying, but from my personal experience and what I see in the game, the SMGs have really taken a back seat. Since the TTK is not extremely short when taking fire from a single person (unless they pop a headshot) you can usually survive a 20-30m engagement with an enemy and still get the kill with your shotgun. The shotguns are just too forgiving right now in straight 1v1 fights and because of this they've edged out the SMG a bit too much.

    A simple, small RoF decrease from the pump (increasing the time in between shots) and a small CoF fire increase (decreasing overall damage at range) for the semi-autos would be enough. Something to make them less forgiving, but still be extremely powerful at point blank. This would make the SMG a much more viable option for somebody who isn't as confident in their shooting ability, or they cannot easily outflank their opponents to get the point blank shots needed.

    One thing I want to see is the Jackhammer getting its place back on the battlefield. Right now it's easily the most useless of the faction specific weaponry. The other shotguns in the game are much better.