Anyone else bothered by how effective AA MAXES are against infantry?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Beartornado, Mar 19, 2013.

  1. belthazor3457

    *tripple-kills a group of AA max's with 2 C4 and some bullets*

    ...nope.
  2. Beartornado

    Sounds like CQC weapons working properly. I suppose I should've asked when you see that first guy turn the corner and die why would you run in or try to hold a position anywhere near that corner? We don't have bullet hoses, and we aren't any tougher than the other two in terms of defense. Believe it or not we do have to reload, we can't suppress a concentrated attack on our own, but with proper support we do quite well, and the same applies to TR and VS MAX.

    Here's how I see the smart MAXES work in the average bio lab. The NC MAX is parked by the door with an engineer or two supporting. The TR/VS MAX is parked further away from the door with an engineer or two supporting. Either MAX positioned as such makes it difficult to enter the room.

    The NC MAX sitting in the middle of the room with no engineer is even more helpless than the TR/VR MAX trying to camp right next to the door without any engineers.
  3. Beartornado

    In a stroke of irony an AA MAX actually shot me down as a Light assault trying to C4 him. I mean I guess they are intended to shoot down flying units.
  4. RobotDoc

    i play burster max as my 2nd class, i can solo one guy usually but it leaves me low on my 2nd hp bar after. There is always a 2nd guy that kills me easily right after :( ..i dont think there is an issue. If u can throw a grenade before u shoot u can definitely kill me first.
  5. belthazor3457

    But, I actually did tripple-kill burster AA max's =/
  6. Beartornado

    God forbid somebody who plays a MAX and gets killed by MAXES form an opinion based on personal experience and then bounce it off of the experiences of others on the forums.
  7. breezy808

    Next you're going to complain about AT maxes being too OP, then vektor's being able to 3 shot infantry or rocket launchers 1 shotting people just stop man. You feel like since its a max with bursters it should be borderline impossible to kill an infantry? Oh god man. Medium-long range AA maxes are so inconsistent and at CQC it's pretty strong but maxes in general are the strongest infantry. Also if you have a squad with you they'll drop an AA max or 2, or 3, or 4. I believe you're basing your logic off of 1v1 scenarios. Also C-4 can 1 shot em, and 2 direct hits from a rocket launcher
  8. NoblesseOblige

    heh, easy now. It's a joke.
  9. QuakerOatsMan

    The only reason why dual burster MAXes are effective against AI is because unlike a lot of MAX weapons, dual bursters have no "blind spot," or "dead zone." This huge disadvantage with many MAX weapons is most clear if you test out for example, dual mheg pounders in VR. Your shots will not converge to your crosshair (at the target) until some medium range. Both shots will completely miss even if your crosshairs are on center. Fire the shots point blank against the wall and slowly back up and you'll find that they definitely don't converge until much further out. Then use dual bursters, and you may find that even at point blank, everything hits the crosshairs. (Bursters with their very poor CoF have a long AI TTK, so you would only die if you stick around too long). I have not tested all the weapons, but deadzones definitely do appear on MAX weapons.

    If the devs were to address this issue with MAX dead zones, then perhaps a lot of VS/TR MAX weapons would be more usefully accurate within their supposedly dominant range instead of making its user useful basically only in the "outer" short range and medium range. (Although many MAX weapons already have a horrendous TTK and CoF+bloom, this dead zone makes some MAX weapons impractical to use, even compared to dual bursters. Generally AA MAX is just about good enough AI-wise, but it only shows you how poor the other MAX weapons are in comparison). The only reason why MAXes hold up is because they can soak up more damage than a HA, which has more accurate and higher TTK weapons in comparison, without dealing with the deadzone. This deadzone does not seem to affect NC MAX shotguns very much, but even so, that it seems to be most clear on VS/TR MAX weapons is only a part of the issues that make those MAXes constrained only to AA roles to present their usefulness.

    TL;DR:
    Dual bursters are perfectly fine and there are deadzone issues that potentially make many actual AI MAX weapons less effective than they should be—even less so than dual bursters.
  10. SgtScum

    DOH! :eek:
  11. FlayvorOfEvil

    Burster maxes have terrible accuracy. It will probably take their entire magazine if they shoot at you from a decent range.
  12. SgtScum

    Dual bursters are effective vs any infantry past snipers at any range.

    You might end up with a couple of health bars left but you are alive and he is slogging back to the fight from the spawn.

    Is this an issue? Not unless you think an aa fit max should be totally useless in a 1 vs 1 fight.
  13. Rec0n412

    To answer the OP: nope.
  14. FlayvorOfEvil

    I don't get what you just said...
  15. BalogDerStout

    Sure enough. The VS MAX though, most of it's AI guns are completely inaccurate past about 20 meters though, which is just sad. The Cosmos is about the only VS MAX weapon that has accuracy at range as well as damage, but is also has very slow projectile speed and slow reload. Almost all the infantry pew pew lasers just tickle.
  16. Curved

    The AA max is great at killing infantry. Similar accuracy to a LMG, lower damage, but there is NO BLOOM, and you can walk around while shooting. They work best against infantry at medium range, where you can reliably get headshots. Usually an enemy infantry at medium range will do about 1/8th to 1/4th of the HP bar in damage before I kill them. That translates into around half a clip of ammo on both guns. IMO, It's the most powerful infantry in the game on open terrain by a long shot.

    That said, if you are highly accurate, the anti-vehicle guns are probably better at longer ranges. They two shot all infantry (so one trigger pull). Headshot = instakill with one round at any range on any infantry. It takes 3 trigger pulls to kill a max. They also have basically unlimited accurate range if you're good with the arc (I've only played the NC one, so I don't know about the other factions). You can snipe dudes WAY out with it. Overall, they're kind of like slug ammo shotguns, but are better at close range, you can move around and fire, they have a tiny splash (which is not any meaningful damage, but still nice), and they can kill vehicles and aircraft too.

    Edit for a note about AV max accuracy: There is a funny issue with AV maxes at long range that relates to the deadzone issue above, but is the long-range equivalent. Because the guns are shot from the sides of the max (not from the center), the devs put in a triangulation algorithm to make them shoot slightly inward so you can hit stuff at close range. However, at long range for some reason the paths are crossed, so each gun has to be aimed slightly off center (a pixel or two in the opposite direction of the side that the gun is on). They are pin-point accurate even at insane ranges, but if you aim dead-on they'll miss every time.

    The AI maxes are the least flexible of the maxes, so I rarely play them unless I'm sure I'll only be inside.
  17. EvilPhd

    How DARE an AA max defend itself!
    • Up x 1
  18. Valhalas

    most of you would be crying for you mummy if you ever came across a Ps1 max unit they was death incarnate try to kill them with small arms they'd just laugh at you and precede to decimate you and your whole squad assuming none of you had any heavy arms :D

    http://wiki.planetsidesyndicate.com/images/6/67/TRMAXArmor2.jpg now that's a real max unit not the water down kiddie version :D
  19. Breidr

    If anything, I'm upset that burster don't even scratch the paint on vehicles...

    Using my TR Max as an example:
    Chaingun damages infantry, vehicles, and aircraft
    Pounder damages infantry, vehicles, and aircraft
    Burster damages infantry and aircraft

    Why can't they hurt vehicles? I'm not asking them to destroy vehicles, but can you expect me to believe they do NOTHING? I mean, I can take an aircraft down with small arms fire, but bursters don't do **** to that sunderer? Yet the chaingun can? Something is wrong here.
    • Up x 1
  20. JudgeDeath

    Considering that you walk around with one of these on your hands ... No .. it does not bother me at all.
    • Up x 1