Anyone else bothered by how effective AA MAXES are against infantry?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Beartornado, Mar 19, 2013.

  1. Armchair

    Historically, AA weapons such as flak guns and rotary cannons are DEVASTATINGLY effective against infantry. If anything, AA weapons in PS2 aren't effective enough against infantry.
    • Up x 1
  2. GruntOne

    Tangentially, am I the only one who finds it very odd that those "intelligent flak projectiles" explode in the vicinity of planes for huge damage, but won't do more than plink harmlessly against tanks. Yet if a plane is landed on the ground they immediately cause huge damage again. They are apparently so smart that they can distinguish airplane metal from tank metal. Why they do that though is way beyond me. (ok ok must be "balance")
  3. DukeFlash

    No, I'm not bothered by it.
    I was bothered by how bad they were versus infantry before the improvement.
  4. GhostAvatar

    Yeah, thats what we need, more cry baby threads about what killed you.
  5. VexTheRaven

    Honestly I thought they needed a little buff but they received too much of one. I **** all over infantry when I used my burster max a lot, and that was before the buffs.
  6. Tasogie

    like I give a ****
  7. Beartornado

    Like*
  8. Beartornado

    We could certainly use more of your posts though right?
  9. VexTheRaven

    Because planes have thin metal skins to save weight, tanks have thick armor. Same reason your LMG can shred an ESF in 2 clips, but just bounces off tanks.
  10. FateJH

    If you think I'm killing you better than you're killing me, it's because I was aiming at your head from the start.
    On the other hand, either I often run into really un-certed HAs or the Burster provides some kind of benefit against secondary HA shields. That may need looking into.
  11. BalogDerStout

    More bothered by OHK maxes that no other faction has access to. Flak cannons are so weak I don't notice them when compared to that.
    • Up x 1
  12. Crazytrain

    Only COD I've played is the one released in 2003 so I don't understand your comment about it.

    Regardless, you can't possibly be saying the current-state AA MAX is capable of destroying everything? I think it's just right. It's the best AA, has no effect on armor, and it does just enough damage to infantry to force them to make a decision: take cover, allow yourself to be killed, or press the attack.

    Prior to the recent buff, the AA MAX was helpless in CQC against infantry if he couldn't stay in melee range. It was a terrible design, as if the Burster rounds (rock) were programmed to detect and avoid damaging biological targets (paper) unless they were seated in an aircraft (scissors).
  13. Sevre

    The day burster maxes are pulled over AI maxes for an interior biolab fight is the day they are improperly balanced. This is not today -- well, it could be that day for VS, but that's an entirely different problem. As someone with bursters it is difficult to hit at any range other than close, 'cause the aim is really bad, and damage isn't anything to write home about.

    It is balanced fine, and you should not have any issues with it as an HA. I'd recommend reconsidering your tactics when engaging one.

    I'd also like to point out your posts correcting people's spelling and grammar really detracts from your original attempt at a cogent, respectable argument. No need to sink to that level. It just makes you look petty.
    • Up x 1
  14. Chicken Wings

    Hey guys, the OP already admitted he probably just got unlucky. We don't need to tick him off by saying in a hostile tone that the idea of nerfing flak against infantry is complete and utter garbage, even if it's true. Sure, he doesn't have to point out our grammar errors either, but we don't have to make this thread just a bunch of rage posts.
  15. GhostAvatar

    Let me put it to you this way. Place dual bursters on a heavy and have it go up against another heavy with a LMG and see who wins and by how much. Then you will realise that the issue isn't that bursters are effective at killing infantry, but that MAX units are effective at soaking up bullets.

    As I said, to many people crying about what killed them, instead of using their brain and starting to think about what they are trying to kill instead. A dual burster MAX is not a easy kill or a given if you stumble across one, for the simple fact that it is a MAX unit. Hence why they have resource and timers associated with them.
    • Up x 1
  16. PraxisMajor

    I've killed what I would consider a reasonable number of infantry with my bursters (even the occasional guy whizzing past on a flash, I'd imagine that took them by surprise a little).

    MAX units are naturally good at taking a bit more punishment than regular infantry, so it takes a bit more fire to bring them down.

    In order to do well against infantry with bursters you usually have to find one or more of the following apply:

    - You aren't the main target for infantry because there are other targets around (and they don't consider you as much threat to them).
    - You are 1v1, though sometimes you can take out two or three guys with bursters if they are slow and you score enough headshots.
    - They simply aren't looking at you and are too busy doing something else.

    As an AA MAX, I'm usually stationed pretty close to friendly Sunderers. Both for the ammo if there isn't an engie nearby and to protect it from Air units. When there aren't any air targets around I'm generally looking for people sneaking up to attack the Sunderer (and might be the only one doing this). When they do I can usually score some shots on them before they consider me, even to the extent that I hardly take any damage.

    However, as soon as I become a priority target against anything but air I am stuffed. I don't take the charge ability when running AA because I take extra ammo instead and flak armor means I don't get extra protection against small arms fire. So by the time that is the case I'm a super slow moving easy kill that is likely worth a decent amount of XP to whoever drops me.

    I still like playing "run around the rock/tree" with tanks though.
    • Up x 1
  17. Veri

    Sure the AA max has a decent chance against infantry, still ttk takes a fair bit longer than AI weapons in most cases.
  18. Beartornado

    So how is it that everyone has the good mind to be careful facing off against a flak MAX not suited for destroying infantry but they line right up for target practice when I start sporting dual scatcannons?
  19. BalogDerStout

    Simple, they turn a corner into a flak MAX, get shot a lot and run away. In the other case they turn the corner and are dead.
    • Up x 2
  20. NoblesseOblige

    Oh really, guy with an NC MAX as an avatar?
    AA MAX is too effective at taking out infantry?
    Really?
    -REALLY?-