I think it's important to watch what's going to happen with the construction system. It has a chance to really turn this game's population around and extend this game's life by a few years. If it doesn't, that'll be the beginning of the end. It'll probably be too late to implement any other big changes that could turn it around. Maybe DBG came to the same conclusion? Think about it: when we look at the history of PS2, a lot of updates only seemed to be partially thought out. Like the developers got a nice idea but then went and implemented it ASAP after the idea was only halfway thought through. Example: the creation and nerf of ZOE, partial rebalances that caused certain weapons to become way too good/bad (like how the sticky grenade was basically a nuke in comparison to everything else after splash damage was reduced), the fact that only about half of Hossin's bases were completed on release and the other half had a cookie cutter design, etc. And, if I remember correctly, DBG was going to do that with the construction system, too! I think the original plan was just that they were going to let you spawn turrets and that was it? If history's anything to go by, if they just did that we'd be able to place down AA turrets everywhere and that'd be it for well over a year. But now, the current work on the construction system doesn't fit that pattern. They're working on all sorts of features and are taking care to add rules and conditions to try and make sure the features can't be abused. They seem to be making an attempt to see how the construction system will interact with the rest of the game, how to make it fun, and how to prevent abuse. I wouldn't be surprised if PS2 hasn't seen so much thought and effort be put into an idea since back when it was pitched! The moment the construction system is released on the live servers, there will suddenly be a huge change for every aspect of the game. It better be a good one.