Any OP weapons for TR like NC and VS have.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by LocuraTotal, Oct 10, 2016.

  1. LocuraTotal

    so yeah, I want to know why NC and VS have all the OP weapons and TR has nothing to counter them not to mention the air and ground vehicles. VS with Magrider that is a pain in the *** to hit from far away but so easy for them to do it plus no terrain can stop it, NC with Vanguard's shield has the advantage on 1 vs 1 scenarios and TR has the Prowler that can be deployed into a sitting duck. Vs has great weapons same with the NC like the AC-X11 that can kill you with less than 4 shots to the body from mid distance and TR has nothing than can use to counter those weapons. WTF is wrong with this game. Where is the ******* balance? And before you said oh just get better noob, I'm BR 77 so I'm not new to this game and I'm pretty good with shooting games.
  2. Campagne

    NC has OP weapons? The Hell have I been using this whole time?
    • Up x 3
  3. Diggsano

    I hope that is sarcastic ....

    I really hope it...otherwise it would be absolutely Irony...
    • Up x 3
  4. adamts01

    No faction is OP, they just have some very different weapons that excel in different situations, but are weak in others. Build up some VS and NC characters to half your TR level and you'll see where they fall short.
    • Up x 1
  5. ColonelChingles

    Statistically the TR have many "best in class" weapons.

    TS2 Inquisitor- Best standard (excludes Auraxium or B/P/G variants) sidearm in the game with a KPH of 24.57.
    TRAP-M1- Best faction-specific sniper rifle in the game with a KPH of 27.58.
    T2 Striker- Best faction-specific AA rocket launcher in the game with a AKPH of 2.68.
    Claymore- Best faction-specific explosive in the game with a KPH of 161.99.
    P525 Marauder-H- Best faction-specific Harasser AI weapon in the game with a KPH of 125.56.
    P2-120 HE- Best faction-specific MBT AI weapon in the game with a KPH of 50.03.
    P2-120 AP- Best faction-specific MBT AV weapon in the game with a VKPH of 13.22.
    P525 Marauder- Best faction-specific MBT AI secondary weapon in the game with a KPH of 75.5.
    G30 Vulcan- Best faction-specific MBT AA secondary weapon in the game with an AKPH of 0.81

    Are they "OP" simply because they're "best in class"? Probably not. I mean no one really complains about the Inquisitor getting too many kills. But certainly some of these (the Claymore and Prowler specifically) are performing at a significant statistical advantage versus the VS or NC and might be "OP".
    • Up x 8
  6. Ryme_Intrinseca

    The AC-X11 is 200 damage per shot within 10m, dropping to 143 per shot after 80m. So if we take 45m as 'mid distance' it's six body shots for a kill or seven if you have nanoweave.

    TR don't have any 200 damage weapons but neither does VS - it's an NC specialty. The TR specialty is bullet hose weapons like the MSW-R, Carv, Lynx, Jaguar, Trac-5, Cycler TRV, TAR, T1 Cycler, TORQ-9, Minichaingun and Armistice. These are incredibly powerful in CQC.

    The limited access to mid range high damage auto weapons is the TR weakness, but it would hardly be balanced if they had the best range of weapons for CQC and mid range
  7. Turekson

    To be fair TRAP is there only because it's a scout rifle classified as a sniper rifle and Striker because it's the only ES AA launcher.

    No argues otherwise though.
  8. Towie

    I won't say git gud - all i'll say is - create an NC and VS alt and enjoy all of the truly OP stuff that they both have.

    Or alternatively, as NC or VS, get chewed up by everything TR has to throw at you - the one thing that TR isn't short of is a fantastic arsenal.

    You seem to hate Magriders with a passion - believe me, just pull one and see how long you last in any battle. THEN you'll have a good reason to hate them.
    • Up x 4
  9. Liewec123

    Repeater has pretty much always been arguably the best sidearm in the game (outside of the commi cashgrab)
    Prowler almost always sits ontop of the MBT heirarchy,
    Air annoying you? not on TR, Striker is one of the best AA options,
    2 heavies will kill an ESF in one clip each, and you don't even really need to aim.
    also yeah GK still says hai.

    i don't like the term OP, it's not like they need to be nerfed, they just do their jobs really well.
    this game is balanced asymmetrically, each faction has something better than the counterparts of the other factions.
    TR arguably has the most ;)
    • Up x 1
  10. StaHoo33

    What a beautiful bait...
    [IMG]
    • Up x 1
  11. FieldMarshall

    I suggest you make NC/VS alts and play them up to (at least) BR30. It will help you get a less biased view on balance.
    It will make you appreciate what you have, and get rid of that "the grass is always greener" envy.
    Playing all three factions was the best descision i made.
    • Up x 4
  12. Danath

    You sure?
  13. Savadrin

    The Vanu Zerg and NC MAX crash cannot be withstood by any number of TR bullet hoses.
  14. LaughingDead

    High damage model weapons only helps in two scenarios, amount of bullets left after a kill, and alpha strike headshots. But both can be relatively the same on tr and vs, tr much less so but spraynpray has better results from hip, everyone has thier own thing.
  15. Balake


    Excuse me? Are you alright in the head? You are aware that a deployed fully upgraded prowler wins in a 1 vs 1 upclose and personal fight with a fully upgraded vanguard trough shield ? Have you even looked at the numbers behind it? + a magrider against a prowler is so easy for the prowler. Thanks for the laugh from the magrider beeing better tho :rolleyes: :rolleyes:

    It is 50 M/S muzzle difference from Magrider AP to Vanguard AP, where prowler is in the middle and magrider beeing the lowest. Everyone has effective range very long, Vanguard has a total dmg 2075 AP, magrider has 1865, and the prowler has 2x1250=2500 AP. Where the reload time on the prowler STOCK is 2.5s where to the magrider 3.75s and vanguard 4s. The prowler has 425 more potential dmg than the vanguard and 636 more dmg than the magrider WITHOUT the anchored mode which decreases reload time by 48 % and gives 30 % muzzle velocity making it 1.3 reload speed (WITHOUT reload speed upgrade on the weapon itself which would make it 0.8 s) and muzzle velocity making it 325 m/s which is 50 m/s higher than the vanguard.

    TR weapon dealing 2500 dmg potential with reload 0.8 seconds with suddenly 325 m/s muzzle. (with reload upgrade)

    VS. 1865 every 3.25 seconds Magrider with same muzzle as before(with reload upgrade)

    NC 2075 every 3.5 seconds Vanguard with same muzzle as before(with reload upgrade)



    Prowler : Avg AP play time 412 H
    Vanguard: Avg AP play time 406.3 H
    Magrider: Avg AP play time 320.6. H
    so the prowler is pulled almoast 100 hours more than the magrider and 6 hours more than the vanguard. The majority of players does not pull a vehicle or weapon that is bad.
    It is the fastest tank by alot acually, lowest base reload speed (and the anchored upgraded 0.8s reload with more dps than the other 2 by more than 4 times. 0.8 (reload speed) x 4 = 3.2 seconds. where magrider upgraded is for ONE shot (3.25s), and almoast 4.5 times for the vanguard (3.5 s) UPGRADED speed for both other MBT.
    But yeah, to ble able to shoot 8 shots (2 pr reload prowler) that equals = 10 000 armor pircing dmg in the time the other tanks got out 1865 and 2075 is not op at all NOOOOOOO :rolleyes::rolleyes:

    Not to mention that the prowler is a harasser in disguise compared to the other 2 MBT.

    So a MBT which is the fastest, most dmg, lowest reload, highest potential Muzzle, effective at all ranges, good elevation both ways. AKA prowler has to be buffed?
    My bother and i have been playing the prowler for quite a while now and the ONLY downside with that tank is that because of its LOW reload time you depleet yourself of ammo fast. Tho you also get the points flowing your way because of that ridicolus dps.



    And i will not mention mossie, tho i have ALOT more difficulties hitting it with its small hitbox and much higher thrust than the other esf's (Reaver has higher top speed and better dmg on main gun, Mossie has better thrust and bigger ammo clip(if i remember right on the ammo clip), and scyte.. scyte has........ scyte has.... a barn wall top and belly! :cool: ), tho many says that scyte is better which i highly dissagree where i have no problem at all hitting it both front to front and it is about impossible to miss when its top or belly is towards you. It is like hitting a 100x100 m wall. And reaver have i had no problem to hit. And my brother tried the mossie for some time and just laughed when i asked him about it because he said it was exponentially much better to use than the other alternatives.


    Fractures?
    Pounders?
    Maruader? The sniper fury on sterioids

    Lol... Please look up some numbers before crying again, and you might save yourself the embarrasment.

    (Sorry for the bad sentences, dyslexia)
  16. Jawarisin


    Br 77 - Ok
    "I'm pretty good with shooting games." - Clearly not.
  17. TheSunlikeOne


    How many ES carbines and ARs are there with NC-only feature (200 DMG)? That's right - 3: Reaper, Tross, AC-X11.
    How many ES carbines and ARs are there with TR-only feature (40 RND magazine)? That's right - all of them but 2: SABR13 (30 RND mag) and Cougar (35 RND mag). Also burst variants of default guns have 42 RND mag, but it may be not worth of mentioning...
  18. Pat22


    Technically, almost all NC ARs and Carbines get their "higher damage" trait since most are 167 tier whereas their VS and TR counterparts are 143.
    While the 167 tier is not unique to NC, having it on CQC weapons makes them considerably more effective at range over 143 tiers.
    Combined with their almost-as-short-as-VS reload speeds, it means they have weapons that are good all-arounders, with higher damage-per-mag and rapid reload.
  19. LaughingDead


    Reflex skill does not mean tactical or logic skills. He could simply be asking what is the counter to X. Like maxes, maybe a noob enters the game and thinks, maxes OP, then you give him a rocket launcher or an archer and suddenly maxes not so bad.
  20. LaughingDead

    The only CQC weapons that have 167 models are the bandit and anchor. However, anchors DPS is the same as the guass rifle, a medium range damage model.

    I love how no one is looking up the RPM or hipfires, bloom, cone of fire and assuming every gun is determined based on it's damage. I mean by that logic, the archer is OP as hell! Deals damage to everything and can 2 headshot maxes?! Must be banned from all competitive play.