Skyguard is overpowered, thats why it doesnt kill that much. If you could kill an ESF before it could run away then where would the air be? You people don't seem to understand that flak already creates massive no fly zones. ALREADY. Flak ALREADY completely destroys ESF who arent smart enough to run away immediately. I want to see your videos of you owning at large fights where there are flak and lock ons. No. The problem with skygaurd is that it is too strong against air, especially ESF and has too much range, but it is equally useless against ground forces. What should be done is to make a skyguard gun a secondary for all lightnings. Give the flak 300 meters range. Leave the damage the same. I drive a skyguard, almost 20 hours in one, and you know whats wrong with it? It's so strong vs air they stop coming around. No one wants to try to deal with flak. Its not fun in the least. Then im sitting there trying to kill infantry and missing 10 out of 11 shots. As you said tanks and harrassers own you. Even when you stay with the armor column and are safe skyguard is boring because it is overpowered vs air. You sit for long periods of time for air to come and then they are gone just as fast and you are useless. This we all know. So by making skyguard a secondary you would make it so there would always be skyguard to protect the ground and they wouldnt suck to pull and drive because you could switch to your main gun any time, just like an ESF. This way skyguard could defend the ground from podders and other ESF hovering while not overly intruding on the a2a game which it currently does. It would also make it a lot easier for people like me who mainly (except on hossin) run noseguns and Ab tanks and hunt podders to do their job which would make a lot of the problem go away. Lastly ill say that you should always play something before you speak about it. It's a grass is always greener type of thing. I've been on both sides of the fence.