I have been a proponent of AA from the very beginning, recalling the horrors of the Lolpod Apocalypse I survived so long ago. Yet, all I see on the forums is everyone hating on aircraft or anyone who so much as dares to question the might of the Skynights has reasonable cause for concern about the might of Planetside 2 pilots and their gunners. I can't fly in this game, not due to a lack of skill, but because my current gaming rig cannot handle it (laptop, and not a very good one at that): my FPS takes a dump whenever I leave the ground for the open skies, so I tend to stay where I am of use, on the ground. As such, I have learned to become very, very proficient with AA rocket launchers, not only against aircraft, but also against turrets, vehicles, and even enemy soldiers at ranges outside CQC. 2 shots will down most ESFs, unless they have equipped something otherwise to increase their health. Many Liberators flee like wusses whenever even one of my rockets hits them: after the 2nd or 3rd, they really high-tail it out of there. Pilots do not like to admit it, but they are afraid of our rockets, which happen to be perfectly balanced. I honestly do not understand why people always whine about AA. I mean, yeah, sure, a 2/3 or 3/3 Liberator coming at you with Tankbuster, Dalton and Bulldog can be very frustrating to counter in practically anything, or an ESF that just won't go away, but come on guys, it's really quite easy. Here's the steps to counter all AA in the game. 1. Gain enough certs to buy your faction's AA rocket launcher 2. Go to where there is enemy air 3. Lock on and shoot at them, preferably from some sort of cover or in the midst of many allies 4. Rinse and repeat until they fly off or are dead. If they kill you, respawn and repeat steps 1-3: easier for you to respawn and shoot at them some more than for them to be shot down, go to the right base, spawn a new vehicle (if they have the nanites, so if not they have to wait), and then pilot it back to that same fight, all the while avoiding enemy aircraft and other AA. 5. If they will not leave you alone (following you, target the landing pad at your biolab, etc), get some fellow soldiers to help you take care of the problem, or just leave the fight. I know this is a really simple generalization, but I'd like to hear your point of view: am I totally wrong, or is there some truth to my statement?