With all this commotion about the recently-confirmed ANTs I would like to make a general suggestion to their implementation. ANTs naturally feed off of resource nodes, if I recall correctly. However, there is no indication of how plentiful these resources will be. My suggestion is to limit nodes of material to a certain minimum (a few at every base) and create mineral hotspots. Mineral hotspots are places marked on your map that are known to contain a dense amount of resources for ANTs to pick up. Naturally, they should be contested. Instead of being locked into base-base combat all the time, fighting over something else and securing it would be a nice change of pace for the game. Perhaps open fields near Auraxium spikes could contain some resources, or some smaller bases could have "resource farms" right in their proximity. Essentially, resource hotspots should guide the flow of battle to locations other than bases. Per continent, 4-5 could be available at a time to encourage contestion.. Just a thought for the new system.