The ANT is THE most OP thing in the game... when it comes to earning certs. No other method generates XP as fast and easy as feeding silos.
I think it is much much better. It is very fast, and also very easy, with no risk at all involved. The only downside is that it's boring.
For a game, of which the category "game" already implies "for fun", I think 'its boring' is a big downside. That said, making it fun and engaging is pretty important, if we can add some risk on top to balance it out it would be perfect. Got any idea's.
I was thinking of making it perhaps so that feeding silos gives less or more XP depending on how near you are to enemy warpgates. Kinda like the VP from HIVEs. That would balance it much better, imo, because the way it is now, it is by far the best thing to farm certs, without a contest. At least for new characters.
But collecting cortium is not in competition with anything else or farming planetmans. Frankly it is for people to play the game whichever way they want.
It is in competition with everything which gives XP. If you need more certs, then it is basically the quickest and easiest way by far.
do i understand that right? you want to reduce xperiencegain for collecting resources? .. i'm sry but i disagree ... it takes me already up to a full month ( gametime split over days/weeks) to get any 1000cert option ... and considering how redicioulusly high certcosts are for baseoptions to be able to eventualy build a decent base i may have to play over the course of like half a year ... that's seriously a gigantic timebarrier until you have the chance to try out stuff you might enjoy ... and bare in mind not everyone here earns money to pay the monthly fee or even has interest to pay for the frankly too high costs of the microtransactionitems ... to be frank PS 2 asks already for a lot of grindtime or culminating high costs to make people willing to play ... on the other hand while you are collecting resources you may not take part in the action you actualy want to be because you want to unlock the loadout for it ... What you seem to ask for now sounds to me like almost punishing the players who may have to grind even they may not neccesarily want to do so ...
particularly threads like these urge me to ask the devs to generaly change the way xp is gained imo when it comes to combat it should be based on dmg done similar to air deterence https://forums.daybreakgames.com/ps...p-gain-ribbons-medals-and-achievments.244581/
It's an easy way to generate certs, but I'm not sure if it's anywhere near as time efficient as to go on a long killing spree in a heavily populated base or, conversely, to be one of the only medics on the receiving end of such an endeavor with a shield generator and the willingness to rez everyone.
So who are you stopping from gaining xp when you collect cortium? Kill a guy Kill aguy and you get the xp - he doesn't. Collecting cortium is just not a competitive activity - there are no prizes to be won or lost by being the first to collect a lot of xp. So what? where is the harm? IDK what the reward in xp is for ANT collecting but I just ran a medic in a big fight and made like 12000 xp in ten, fifteen minutes. How does that compare?
For all the time I spend looking for cordium and not getting certs, I think the amount of xp received from filling a silo is acceptable.
I've been doing a lot of cortium farming the past few weeks simply to complete the ANT directive. Now that I've gotten the last ribbon I need, the only ANT I'll be driving is a combat ANT. Still, as to your comment - The very bast I've been able to manage, by farming the best spots I've been able to find, with nobody around who's competing for the cortium, has been around 28,000 SPH - and I'm a member, so you'd need to reduce that by a third (~18,000) for a non-member. So it looks like you're running nearly three times faster than farming cortium. Seems fine to me, no?
Actually no. I find the grind way too long myself. I just wanted to point out that ANT is a really good cert grinder. I often wished other things would give me certs this quickly too.
If you let a certain thing generate xp much faster than others, then it is OP in this case. It leads players to always play the same kind of playstyle if they want certs. Why do you think the devs tried to balance the xp gain and gave every class a similar possibility to earn them? 12000 xp in fifteen minutes is very easy with an ANT. There are many locations where you can farm cortium basically without a break. If your faction controlls Vanu Archives for example you can gain 12000 xp in fifteen minutes for as long as you want over and over again without dying a single time.
The problem with the ANT and the whole cortium farming system is not exactly how much xp you get from it, it's rather that you get xp from it without doing anything helpful actually. A lot of people just use this system to get xp by driving around and putting silos down whenever they find good cortium, then go the next cortium and put another silo down, etc. It's like you'd get xp for restocking yourself with ammo from the engi ammo pack. Or getting xp for healing yourself with the healing ability from the medic. It doesn't help anyone apart from yourself, yet you get xp from it. In contrary, it even harms people who actually really need the cortium for their bases, because you can take their cortium away and do absolutely nothing with it, yet get tons of xp for this. Hell, you even get xp for feeding enemy silos... Imo, there should be a limitation for when you get xp when feeding silos. Perhaps only getting xp for this when the silo also really is supporting a real base with turrets, walls, etc. And the bigger the base is, the more xp you get for feeding its silo, especially if it has a HIVE.