Now I know that these posts on the forum seem to not really be looked at by the devs anymore but I'm going to suggest these changes anyway. Orbital Strike Uplink - The Orbital Strike Uplink has way too much health, it really should be reduced, the amount of charges it holds can remain the same. It just takes way too long to destroy these that you can unleash hell upon one of these and it will not even start to smoke, the only possible way you will destroy one of these is to destroy the Cortium Silo, and even then it stays around for a while. You'd think with it causing the base to appear on the map to everyone that the uplink itself would be easily destroyed. Turrets - The turrets, especially the anti air ones, need a longer detection range when the turret AI module is placed. The anti armor ones don't need that much of an increase in range, and the anti infantry ones are honestly fine. The anti air one however needs to be attacked for it to be detected by an enemy at a reasonable range, otherwise the planes can fly right past the base and attack other constructions easily. Even with the Skywall Shields the planes can just go to the opposite side of the turret, since it won't notice them until it's too late, then hide behind a construction so they can't get shot at. Whether the range can be increased via putting certs into the turrets to permanently upgrade them, or just a re-balance of the turrets I definitely believe they need increased range. This brings me to another point though, I think certain structures should be able to have permanent upgrades unlocked by spending certs on them, much like vehicles. Maybe there could be different turrets to choose from within the same archetype, and other upgrades such as possibly increased height and/or more places to stand for infantry towers, pillboxes, and bunkers, to allow people to attack, or defend the base from more locations. If you guys have any other suggestions about constructions or the construction system in general I would like to hear those too.