- amp stations Problem: the air turrets are useless hanging off the side of the towers as tanks shoot them down way before they provide any real anti air. fix: remove the air turrets from the side of the towers and put one single turret on the center of the tower and add small barriers to add more def against ground based atks. problem: towers are too easy to take as people can run in, fly up the grav lift and jump from tower to tower. fix: remove the grav lift to get up and replace it with a jump pad from the main building. problem: the base is too open to air atks and once the aa turrets are down libs destroy everything. fix: ad a shield wall over the base (going from the top of the base to each tower in a pentagon shape). this shield would block bullets and vehicles but allow players to go through to encourage more galaxy air drops. this shield can be disabled the same way as the shield walls at the gates. problem: the main gates become a meat grind once the enemy places tanks just on the other side. fix: with the towers more difficult to access, the walls become more important and a vehicle that can deploy to allow people to get on the walls from the outside is necessary. (for example a cert that replaces the spawn on the sunderer so that instead raises a ramp).