[Suggestion] Ammo-Pack XP Restriction

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Klabauter8, Mar 13, 2017.

  1. Klabauter8

    The game should give XP from ammo-packs only in contested areas, when people really need ammo.

    This would not only make more sense, but also would prevent multibox/macro cheating.
  2. Ziggurat8

    Or just give accounts a 1 week suspension after 250 uninterrupted ammo xp ticks, as in the only xp you've earned is from an ammo box 250x without another source of xp, like a kill, assist, terminal destruction, base cap or anything else that can give you xp.

    It's obvious they're **** heads if they're standing in the WG farming ammo box xp. Otherwise they would get xp some other way within that 250 ammo ticks.

    2nd offense account is banned.
  3. Eternaloptimist

    I only ever find it worthwhile to drop ammo boxes when people are shooting at things and boxes only dispense ammo in a certain radius for a certain time.

    I've never heard of multibox / macro cheating (innocent child that I am :)) .........................I'm curious now, but not because I want to do it.
  4. Ziggurat8

    Ammo box gives XP any time a friendly is resupplied. 10 guys could stand around 1 box, fire 1 round then reload, gives 10 ammo resupply xp ticks.
  5. Xebov

    I hope you guys are aware that ammo boxes have a XP cap already. You just never been to fights where your packs resupply so much ppl that you hit that cap after 20s....
    • Up x 1
  6. TR5L4Y3R

    yupp lets make certgrinding even more obnoxious ... for what exact reasons again?
  7. Ziggurat8

    It's passive cert gain for inactive players.

    It's not cert grinding.

    It's taping down the fire button on a multi box machine and going to lunch while still earning certs. If you don't see the issue with that perhaps there shouldn't be certs or BR at all? Everyone has access to everything right out of the gate?
  8. TR5L4Y3R

    and why should active ammo engineers not get that xp? tell me WHAT the issue is
    BR past 15 doesn´t matter anyway
    reason there should be certs ... because this is a F2P game? and certs are the ingamecurency to unlock stuff instead of having access from the very start to build a whole automated hivebase at the frontdoor of your enemy factions? and inbefore you come up with any different kind of progressionsystem to that it´s still grinding through that progression system anyway ... that´s simply the way with F2P´s ... (and cod ... and battlefield (the newer ones).... and most rpg´s (yes rpg´s not fps ... though you could add fpsrpg´s))
  9. Ziggurat8

    I explained the issue, in detail. You've chosen to ignore it completely and continue to ask what the issue is.

    AFK Macro/botting/multiboxing using ammo box xp is the issue.

    Not active engineers dropping ammo on the front lines.

    Not sure how I can be any more concise. Again, if you don't see the issue with earning certs without actually playing, then why not remove certs and give everyone access to everything, so there is no reason to afk/macro/bot/multibox. Which, imo, isn't playing the game so much as exploiting.
  10. TR5L4Y3R

    nah i just didn´t see your second post .. but hey i don´t blame you for simply assuming the worst out of people .. because that seems to be the way in this forum here..

    in that case i rather say if players are afk for say 5 min (which imo is already a lot of time to be afk) then just kick them out to the menuscreen and the squad they were in .. imo this won´t realy help too much with xpcheating because .. let´s be frank if people WANT to xpcheat they will find ways .. like asking some one on the same server to meet up and constantly kill each other ..

    see now you ignore what i already said about giving free stuff from the beginning ...

    "reason there should be certs ... because this is a F2P game? and certs are the ingamecurency to unlock stuff instead of having access from the very start to build a whole automated hivebase at the frontdoor of your enemy factions? "

    also giving the player everything from the start adds the risk of getting bored cause of "saw all there is" much sooner
    while there is annoyance with unlocks it IS ammong the reasons you keep playing ...
  11. FateJH

    As a dedicated Engineer player, I don't see either the hypothetical problem or its proposed solution as tremendous issues.

    I propose, however, that hex adjacency to a contested region applies as well rather than merely the strictly contested region(s) alone. There are too many edge case base designs where distance combat can cause one to fall outside of what the game counts as "contested" by slight measures.
  12. FieldMarshall

    1. Give ammo to someone in a 96+ fight.
    2. Redeploy and go AFK.
    3. ???
    4. Banned
    • Up x 1
  13. Liewec123

    i like the little bits of bonus xp from leaving an ammo pack at the warpgate :)

    how about we just make the useless piece of crab "Battleeye" actually do something about statpadding :p

    we agreed to use it despite it being another process running,
    despite its pervasive and intrusive license agreement,
    and stopping statpadders seems like something it should be doing,
    currently people are showing all kinds of cheating and it makes me wonder why you ever bothered with Battleeye.

    give a ten year old an hour and i'm sure they can come up with a solid way of detecting statpadding that wouldn't interfere with honest players, there is no reason that the chimps over at Battleeye can't do the same,
    i mean...they have one job, prevent cheating and they aren't even doing it.
  14. BrbImAFK

    No. This is a bad idea.

    Now, don't get me wrong, I don't really approve of statpadders or AFK XP grinding either BUT - who's it really hurting? Nobody. The absolute worst a statpadder / XP ***** can do is make you feel bad about yourself or something. And if that's the case, the problem's with you, I'm afraid to say.

    Secondly, do I trust DBG / BE to implement a system that'll prevent statpadding and AFK grinding without a ton of false-positives screwing over legitimate players? Hell no. I'd way rather statpadders etc. stayed in the game than valid players got banned. Besides.... they can't even seem to rule out legitimate hacks, so why would we trust them to fix this?

    Overall, just leave things as they are and nobody gets hurt.
    • Up x 1
  15. Rydenan

    No system that could feasibly punish someone who is doing nothing wrong is a good solution.
  16. Eternaloptimist

    Ah, I get the picture now - thx.

    I have to say that, as an engie, I neither know nor care why people are using my ammo box to reload just so long as I've put it somehwere people will use it (no point otherwise), although I agree that engies who collude with others to pad their stats are doing something bad and quite probably wrong.

    As I think someone else has said above, there is a cert cap on ammo resupply already, though I don't know what it is or what the cooldown is. Ammo resupply is such a good source of certs that it genuinely never occured to me that someone would try to game the system.
  17. Xebov

    And this does impact normal gameplay in what way? The packs already have a XP cap and the XP gain per tick is low. If someone realy does this they wont come out with much certs anways. Its one of these "someone might do it maybe so we should do something about it" issues. This is not an issue, it never was, and if someone does it, who in the world cares about the 10 certs he made that way?
  18. stalkish

    If your stating your game as being AAA standard, you really should prevent this sort of thing.
    If you claim to have a 'competitive leaderboard', you really should prevent this sort of thing.

    Planetside claims to be and have both of those things so.........
    You've made your bed, now lie in it Daybreak.
  19. FateJH

    I know we have a leaderboard-like-dealie; but, "competitive?" Do we have that down in writing somewhere?