[Suggestion] Aircraft terminals at Koltyr warpgate

Discussion in 'PlanetSide 2 Gameplay Discussion' started by csvfr, Feb 13, 2018.

  1. csvfr

    With Koltyr added as a "casual" VR, this is often the default area one appears in when logging in. The queue waiting times to get to the real continents are usually too short to do anything meaningful while on Koltyr. If spawning a vehicle to drive towards the nearest bases, chances are you get teleported midway on, never reaching a fight or firing a single bullet.

    Therefore one should not need to waste several minutes traveling on Koltyr, seeing that you do not stay there long to begin with. Adding aircraft terminals though, traveling time would be cut to a minimum, and gunfights kept to a maximum.
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  2. HippoCryties

    Yeh I was thinking that too, but then surely all the noobs would just get lolpodd farmed. How would that be prevented? Maybe remove ai nose guns and wing mounts idek?
  3. Doc Jim

    Aircraft terminals would be OK, but let's follow the example that has already been set by the limited selection of ground vehicles. Only a single type of aircraft is available: Valkyries.

    This way people have a a cheap air transport. The need for a gunner prevents relentless farming by a single individual and the low speed and vulnerability give people on the ground a chance to fight back without too much hassle.

    Edit: MBTs (which are empire specific) are not available, so ESFs should not be available either, this limits vehicle balance issues.
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  4. csvfr

    Koltyr is so small that even launchpads or dedicated teleports might be feasible too, say into the base closest to the Warpgate. Also I actually think ESFs would be great on Koltyr as novices may train there on piloted enemies without running out of nanites. Best way to prevent airfarmers is to replenish the ranks of A2A fighters.
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