Aimbots Rampant

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Targanwolf, Oct 30, 2014.

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  1. WTSherman

    Stupid forum locking the edit feature while I'm editing. It's hard to crunch numbers like this when you have to rush it. >_> Anyway, like I said I'm going to give it another pass to check my units. I think it moves it out of "physically impossible" territory for the shredder, but only for the shredder.

    So: actual shots per minute: 72.8.

    That immediately eliminates the Dalton, because no way in hell the Dalton can shoot that fast (per-weapon stats would help with this).

    Maximum theoretical shots per minute on fastest belly weapon (shredder) using fastest configuration (mag size): 70/13.33=5.25s to empty magazine, 2s to reload, 70 rounds every 7.25 seconds for 9.66 RPS average So that gives us 579 maximum theoretical with zero downtime. 72.8/579 would give us 12.6% uptime for shredder only at maximum rate.

    So you'd need to break it down per weapon. If he uses the Shredder almost exclusively it might possibly be almost plausible (For that one weapon), if he doesn't then something might be up because no other Lib weapon fires that fast.

    The Lightning is potentially interesting though: with only 35m of playtime he probably doesn't have a Skyguard, but in those 35m he managed to fire 2240 shots. So that's a little over 1 shot per second... but no Lightning weapon other than the Skyguard can achieve that. The Viper can theoretically max out at exactly 1 shot per second, but that would mean maximum theoretical uptime with the Viper would only give him 2100 shots fired.

    Still would need to break it down per-weapon to know for sure though, and even people who have hacks don't run them 100% of the time so you'd need to track over time and look for spikes.

    I can't for the life of me figure out how he got 237,085 EXP out of 30 infantry kills and 2 vehicle kills though, unless he just happened to be sitting in that lightning right at the end of two alerts with maximum possible EXP boosts on, on double EXP weekends.
    • Up x 1
  2. Dracorean

    I actually don't believe aim bots or anything like that could exist in this game. Though I did encounter this one group of players that consistently acquired head shot after head shot. At first I passed it off as skill, but every time I faced these people I couldn't understand how they weren't missing a single shot when they fire at me, 'ding ding ding' and dead.

    I usually don't think people hack but this case I just found it strange, an LMG, killing people with extreme accuracy? I've played against good players before and that sort of thing is stupidly rare. I can aim for the head myself but not all shots would hit the guy there. Only way I managed to deal with these guys was to fight at long range, though they managed to get my head on the first shot. Given that they were in the same outfit, they were pretty easy to spot out.
  3. placeholder22

    I investigated this phenomenon in another shooter game a few years back. Basically it works like this: 80% of people aren't cheating (yes really, actual figure) but the 20% (yes really) who do, make upwards of 80% of the total kills.

    So chances are, if 90% of the time you get killed it feels like hax, it probably is because it is 80% of the time, and 10% of the time, its server/netcode shenanigans. In a different game, granted, but the ballpark numbers are going to be similiar.

    Ooooh ain't you a smart one. How many companies in the history of online multiplayer has come out and said "Hey guys our game is totally full of hax0rz, so no one should take it serious or play it or whatever!"
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  4. Utrooperx


    Well, gee whiz...what do you think the devs are going to say? "Hey fellas, we really don't have anything besides a crash reporter to catch 3rd party programs, so hax on?"

    Lets be serious here...EVERY patch, the devs show their true competence in programming skillz and QA...with this obvious level of ineptness, do you REALLY think that SOE could come up with a anti-cheat worthy of mention?

    Seriously?

    Not to mention what you can do with a overlay...that doesn't "hook" into the game at all and simply reacts to what is on the screen...just like a human...but faster...and never misses. Seeing people posting video on this forum, obviously using a 3rd person view aiming overlay...well, what else does that overlay do...?

    From: https://forums.station.sony.com/ps2/index.php?threads/3rd-person-crosshair.205562/

    [IMG]

    Google "C++ programming"...take a look at the C++ tutorials on YouTube...

    Yeah, there are no cheaters in PS2...or any other online game...
    • Up x 1
  5. Alzir

    When i start seeing good players in this game complaining about hacks while experiencing the same myself, I'll start to worry. I see little which is not legit, neither do the majority. For scrubs, breathing unassisted is a hack.
  6. Paragon Exile

    Actually, yes. Devs have more than once said this was an issue that they would address. The most prominent example I can think of is Jagex speaking out about the huge number of macro users in Runescape.

    Ignoring for a second patching a persistent world MMOFPS is a gargantuan undertaking rife with potential problems, it's your burden to prove things, not mine to disprove them. I've noticed exactly one cheater since I started playing again last September, and I've read excerpts from the head administrator of message boards saying SOE had crushed his resolve to keep patching his cheating program. They're doing a great job.

    Yeah, those were a problem... two years ago in beta. They get torn to shreds by /report in a few hours and their harddrive is blacklisted.

    Did I ever say anything like that, or something close? No.

    Andwhy does this GIF matter when it is completely unrelated? 3rd party overlays are allowed in many situations. I personally use PS2DJ and Recursion and this is no different.
  7. Risae

    Oh, i'm getting hate tells/accusations of being a cheater at a daily interval.

    Guess I should stop playing Engineer w/ Pump Action Shotgun. People rage so many times when i onehit them, it's hilarious

    [IMG]
  8. Klypto

    No Skyguard.

    Look at his accuracy. 13% and a ton of score with almost no kills? Skyguard.

    16800 is his max theoretical shots fired in that usage time. He is well within norms.


    His Vanguard stats make perfect sense because he's only used the Halberd and the Enforcer (slightly more) with a few minutes on a Basilisk. He has driven a Vanguard only 17 minutes firing 4 Titan-150 AP shells. On his NC, he has never driven a Lightning so I have no clue what you are talking about. (overall his tank stats are O.K. for an average tank gunner, his enforcer use needs a lot of work though)

    His liberator stats all check our well within fine as well (actually a little poor imo) when considering those weapons are more than likely pre-nerf stats.


    At what accuracy rating would you consider someone hacking? My 75% general ground target accuracy? Or my 60% overall tank cannon accuracy? Because that's the impression I'm getting.
  9. Klypto

    Nothing. This already came up. The overlay is just static on the screen to be used as a crosshair. My monitor has something similar built into it that I can toggle on.

    Yes you can have other types of overlays that give a unfair advantage by hooking into the game, but that's where they can get you.
  10. lawn gnome

    i was just about to refute you but i did some math with my own stats and it all lines up. well so much for that theory. the stats also appear to have been reset at some point on at least one of the accounts i referenced, so the information is even less reliable now.

    i will wait and watch and eventually someone will catch him and i will get a good laugh out of it. for now i will be patient.
    • Up x 1
  11. lawn gnome

    like i said unless they are 90% or better accuracy, i would focus on their hits per minute. with a sniper rifle i might be able to maintain 80 to 90% if i am only firing at targets who are sitting next to a sunderer rearming.

    as was pointed out to me earlier though my method was entirely wrong, and currently i have no idea how to effectively catch him without watching first hand.
  12. lawn gnome

    it depends on the game. if it was battlefield 3 then those numbers would make total since because blatant hardcore cheating was rampant. by that i mean one guy standing in a corner killing EVERY enemy on the map simultaneously with the medic paddles.
  13. Tyrant103

    Looks normal to me ( ͡° ͜ʖ ͡° )
  14. placeholder22

    Oh, I would think that PS2s numbers would be a bit lower. Mainly, the guns aren't hitscan, and wildly inaccurate, this makes subtle aimbotting harder and ultimately less useful. Now since the hits are clientside, its not a technical problem to create an aimbot that on a buttonpress empties an entire beamer magazine at once with 100% precision into a target behind cover, but stuff like that is super noticeable, even when odd occurences of such things would be explainable by lag.
    When subtly cheating, you want to be able to use your aimkey often enough that you "win" encounters all the time, and still not have it be super obvious. So you are constrained in how powerful your aimbot can be configured, otherwise you just get a report from everyone in the region which *will* make GMs look into you. If one's around. And not on coffee break. And not busy playing flappy bird.
    Apart from the mechanical constraints in PS2, the playerbase is older, and it's a less competitive game overall. There's no esports events where the best at cheating eventually wins monies. All these are factors that would reduce the numbers of cheaters in the game.

    BUT: By and large, the same people that play BF3 play PS2 as well. People who hax0red in BF3 will turn to cheats the first time they get their *** handed to them in PS2, just like they did in BF3. So it isn't that different. It's just that aimbots are less powerful and less relevant in PS2 overall.
  15. iller

    I won't deny this entirely, but again, I think the key word here is redundancy when accounting for Chams. A good player doesn't need a bot when they already have line of sight to an enemy's head through a solid wall. ...this slowed down Demo in a source game with trans walls demonstrates that. It allows them to instantly know which target to prioritize first and also the elevation of aim before the target even steps out. That makes aiming in general several times easier. Now combine that with a trigger bot instead, and you've got an almost unbeatable combo that's also hard to detect through spectating.

    I happen to know, b/c I ran one for an entire year in a certain game and only 1 person ever suspected it. Utrooperx is right, it's stupid the things that we could be getting away with in MOST games just by hooking into DX instead of the actual game DLL's
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  16. placeholder22

    Perfectly correct. Wallhacks and Aimbots often have the same effect (death way too sudden) although PS2 does seem to have some limited occlusion detection, it doesn't seem to work in the end. I once ran a server, some day I installed a hack, that did very cpu intensive (and still wonky) occlusion detection, and boy were the wallhackers surprised.

    But aimbots are more insidious, more reliable, and they can be used on lan parties, you can stream and lan party using them if set up correctly.

    And yeah, wallhax are pretty damn common. I notice them daily. Given that they can be less noticeable than aimbots, which I see ALL THE TIME, I would suspect their prevalence to be roughly the same as aimbots, with a huge overlap
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  17. placeholder22

  18. Costa200

    When i was starting out i got farmed by air and then tried to do it myself. I found out that there are guys out there doing stuff that is completely impossible to do without modifications to gameplay. 3rd person air fighting is one. And there are plenty of guys who use some sort of wallhacks while using air and always know where you are even if you are completely hidden inside a building for a while.

    I thought i was just sucking because i was a noob. But i got all these guys who fly in a strafing run and needle your whole squad in 5 seconds and then talk about "skill". They are not playing the game i'm playing, that is all.
    • Up x 1
  19. Juunro

    I've gotten called out several times because of landing Titan AP shots on ESF's or from destroying someone's tank from enormous distance.

    But no, I have also server admin'd before and you do see some wonky stuff in this game on occasion. The most common is probably the clientside hit detection trick, which I won't go into specifics on how to do, but basically changes your outbound latency to be very high while your inbound is not; you see them on your screen a full 1-2 seconds before they see you on their screen, and so they feel like they just instantly died the second you see them. I don't do it myself, but it is fairly common and can even be done by accident without intending to, by streaming. Very often you'll see videos where someone jumps into a giant group of enemies and kills a bunch of them before even a single one reacts; they often did it because they were streaming, badly wonking their outbound latency if their internet is below a certain speed.
  20. placeholder22

    To be fair, scout radar and thermals go a long way and are what I expect on any farming ESF. Air is simply way, way, way OP. It's like, if you mount a gun on an aircraft, it suddenly does 3 times the damage. In addition to shooting at stuff from above which is easier. But the flyboys cry so much whenever someone of their INCREDIBLE FANTASTICAL SKILL dies that higby doesn't dare nerf them. So that is an entirely different issue.
    • Up x 1
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