Well, I got to think on infantry battles just in general being ruined by the vehicles zergs that just show up and ruin our day. Pretty fun killing for most of us, am I right? So I simply thought what the issues were. Well, primarily in infantry based combat it's that; 1) Spawn rooms get camped. I decided that to change that it might mean too much of a base redesign, so I left that issue alone(To be speculated on later on in this post) 2) The other issue was that any buildings got the hell spammed outta them with all sort of rocket pods and HE and Liberators - right? So the makeshift solution is using what we already have, basically. Simply shield all the windows using the same kind of shielding the ground floor of Bio Labs have(Nothing gets in or out). To deactivate the shield, simply destroy the generator. When is this generator you ask? Each building has a specific generator inside it. So infantry have to storm each building and take out the gens. The arming time will be 1-2 seconds, the time it takes to blow will by 10 seconds or so, and the defuse time will be roughly 2-3 seconds, with repairing being 2 ticks or so. What would this do? Well, everybody likes XP. People will then start moving more into buildings and we'll get some proper firefights going, uninterrupted by tanks shelling us all to death. Why this type of shielding? Primarily, the defenders wont get an unfair advantage. It's one thing to stop tanks shooting in, it's another to make it a deathtrap for tanks by making them vulnerable to something they can't kill. Thoughts? Suggestions? I picked something like this because a total base redesign is pretty much off the table. Devs don't have the time or resources to go and redesign all the bases, simple as that. For spawn camping, there are simpler fixes aswell - such as adding a second floor to each of the spawn rooms and putting teleporters to other parts of the base there, it makes it that bit harder for you to just be farmed all day. But I do NOT want this to be the focus of this thread, just the shielding idea.