No I wasn't. It's not a single expression. Actually it fits. My points were: Stat padding is about changing player statistics, not all player statistics are about stat padding. The definition given of stat padding is almost hilariously bad, as it ignores the thousands of edge-cases that could be described as "good" gameplay because the player is benefiting their team but could be doing something better to benefit their team. That the goal of going for the capture-the-continent objective is badly designed. The true goal of the game is to provide a solid MMOFPS experience, the capture-the-continent objective was tacked on without consideration of what it would do. The best way to "win" is to avoid the MMOFPS experience by shutting down fights with zergs and screwy gameplay as well as ghost capping and other methods of avoiding combat that extends the capture of a base. The problem you describe has to do with the objectives, not the players or the mechanics that send them somewhere. Capturing the continent should encourage even, fair fights. It shouldn't be won by dumping an overpop on a small base (except in edge-cases).