Ac-x11 tips

Discussion in 'Light Assault' started by Nehlis, Sep 22, 2014.

  1. snail

    Use it like a Warder; Semi-auto tap tap tap, aim for the head. I use the night vision scope, compensator, forward grip and ammo.

    If you can't quick-click you won't be effective with this weapon. Hope this helps.
  2. Crayv

    I use the ACX with a laser sight and use it kinda like the Merc. Go for headshots and people will explode.
  3. Gicod

    Earlier today at the end of an alert on Connery there was a Mosquito going for a couple cleanup kills. He hovered about 30m or so above me, shooting at someone else with his nosegun, long enough for me to empty 4 magazines into him and shoot him down. Apparently, in a pinch, the AC-X11 is also an anti-aircraft gun.
  4. Naivuud

    This is good advice. Make sure you stop strafing when you ads with it. I know it's counter to how you use most guns but for the first few hard hitting bullets it will be right on target. If you strafe with it who knows where they will go.

    I used mine with a 6x at first, then switched to a 4x truesight. HV ammo, advanced foregrip and compensator for the others. It was the first thing I auraxiumed other than my farm tool the HE lightning.

    People say it's good at close range with a 1x or 2x and I believe them. I just used mine at medium range when possible. At long range the bullet drop is really bad. You can still use single shots at that range but the damage will be low and it will likely take one or two shots before you're compensating for drop correctly unless you're used to the long range drop already.

    I'm using the Razor now and while it's close I would prefer the ACX. The headshot damage on the ACX along with it's tendency to climb while not moving horizontally much make up for the loss of mobility for me.

    As someone earlier said it's like the SAW; it performs much more accurately when you are stationary.

    I think it's a good gun for an LA to use. I'd prefer a battle rifle on the engineer.
  5. Bankrotas

    Wait wait, you use biggest hipfire CoF, with higher than average for NC horizontal recoil, which is also unstable, with a laser sight?
    Why?
  6. Iridar51

    So do I. Laser is viable. Maybe AC-X11 has worst hip fire among carbines, but it's still not that bad. With laser and without compensator you become at least somewhat competitive within 5-10m. At very close range you can even take out heavies by hip firing for multiple headshots. It has to be very close, though.

    I admit though AC-X11 without FG and compensator loses a great deal of effective range.
  7. Bankrotas

    I fail to see that. If you need competitive hipfire, you don't choose a gun with bad hipfire.
  8. Iridar51

    It makes the weapon more versatile at the cost of being less effective at range. AC-X11's DPS is good enough to be used as a generalist carbine.

    It's not like I'll be actively seeking the situations where I can hip fire, like I do with SMGs, but at least I can take AC-X inside buildings.
  9. Bankrotas

    I disagree it being generalist due to DPS, TTK maybe, but not DPS.
  10. DHT#

    I tried it a bit earlier today and was fairly satisfied with it's accuracy, which is unusual for me and non-VS carbines. It also hits like a truck, which is great when the hit detection works. Nothing like unloadiing 4x lethal damage into someone and they just turn around and blow you away. I wish I knew why it happened more often on NC than VS / TR.
  11. cruczi

    DPS across reloads is usually not relevant in infantry play, especially for a Light Assault. Ignoring reload speed and looking at DPS and damage per mag (DPM) gives an idea of the damage potential of the weapon against tougher opponents / multiple enemies. AC-X11 has DPS and DPM in the middle of the pack
  12. Iridar51

    You'll have to explain to me how one can matter, but not the other, considering they're connected directly to each other.
  13. DHT#

    I do find myself wishing it had just a few more rounds. I can generally take out 2 people with it (when detection is working...), but a 3rd would be pushing it.
  14. Iridar51

    That's how it is with all non-TR carbines. Heck, VS 143 * 30 carbines can't do even that reliably.
  15. Bankrotas

    They are related, but not perfectly the same. And what I said, was that from TTK point of view it can be considered generalist, from DPS aspect it on lower end of generalist weapons. That's why it's more MEDIUM - long distance carbine, while something like Merc is close - MEDIUM - long and just for comparison simple list, how I view carbine roles.

    Bandit CLOSE - medium
    GD-7F CLOSE - MEDIUM (with FG, without just medium)
    Fortuna CLOSE - MEDIUM (UBSG and SPA)
    Merc close - MEDIUM - long (with FG; LS would lose a bit too much for it be viable in longer ranges)
    GCS close - MEDIUM - long ( depending on loadout of course)
    AC-X11 MEDIUM - long
    Razor MEDIUM - LONG
    GCB medium - long ( subjective, I just ******* hate semiautomatic weapons)
  16. cruczi

    Now, are you talking about DPS across reloads or DPS ignoring reloads?
  17. Bankrotas

    Damage per minute only should be looked on for point defense, when you need to shoot continously
  18. cruczi

    So you're talking about DPS ignoring reloads. OK.

    Firstly, I've yet to see a good case for why DPS determines whether a weapon is a generalist or not (though that was a claim made by Iridar, not you). I've also yet to see an explanation of what a generalist weapon means. I also haven't seen evidence that says AC-X11 has lower than average DPS, my spreadsheet says different.

    But ignoring the above for a moment... The exact wording you used before was "from DPS aspect it's on lower end of generalist weapons", which implies there are generalist weapons with equal or lower DPS compared to the AC-X11. But then that must mean AC-X11 is a generalist weapon, if indeed DPS determines it.

    I'm going to assume you mean AC-X11 does not have high enough DPS to count as a generalist weapon.

    Question to you: where do you draw the line in DPS above which a weapon becomes generalist instead of specialist? Do you draw any line where a weapon has too much DPS to be considered generalist? Or perhaps the whole question is meaningless. Perhaps we should accept that carbines are all similar enough to each other that you can't say "this is a generalist" and "that is a specialist", but rather that all carbines are generalist weapons, some with slightly more specialized roles than others.
  19. Iridar51

    Words sometimes escape me. What I meant is simply a jack of all trades, a versatile choice. Not the best, but neither the worst choice in all situations.

    Solstice is a perfect example of this, it has the roundest stats. Maybe trade some of the reload speed for magazine capacity and you'd have a truly versatile choice.

    While AC-X11 can indeed be specialized for ranged combat, its recoil stats are not so bad even without foregrip + compensator combo, so with laser attached it can be serviceable, though not perfect, in all situations.

    A certain level of DPS is required to not suck completely in CQC, and I find 1666 DPS an acceptable value.
  20. cruczi

    By "situations" do you refer purely to range (see how Bankrotas classified the NC carbines above), or do you also refer to number of enemies, types of enemies, positional advantage/disadvantage, catching / getting caught off guard, etc?

    Agreed, although in CQC a higher ROF weapon with the same DPS (Mercenary) will perform more consistently. On the other hand, AC-X11 will reward headshots better, so close range situations in ADS are more rewarding with AC-X11.