you know those times when you completely take over a base, and are just waiting for the base to flip to your side? yeah, and what usually happens? EVERYONE GOES TO THE ENEMY SPAWN AND CAMPS. it isn't fun, its boring. everyone would agree. well, here is the solution: PUT SCUs for EVERY SINGLE BASE THAT HAS A SPAWN ROOM. SIMPLE. it's more fun when you take out the enemy SCU at, say a techplant, or a biolab, because then the enemy team is going to have to improvise to take it back, by getting sunderers, or capping surrounding outposts. it makes hunting for those bastards fun, and doesn't result in just waiting for someone to run out while avoid getting shot at from the people inside the spawn room. and that's another thing. they can shoot out of the spawn room, yet you can't shoot in? who thought of this? that shouldn't happen, it just makes the people spawning inside just camp in there and insta-gibb anyone unfortunate enough to run in front of the shield door. they need to get out of the spawn room and actually do something, and it would make the top half of the spawn room (the roof with no shields around it on some spawn rooms, if you will) more useful. please. it will greatly increase battle flow, tactical-ness, and most of all, FUN. i want the moments of finding that damn sunderer around the techlab somewhere because we destroyed their SCU in ALL bases, not just the big ones. TL;DR: all bases need SCUs, not just big ones like techplants etc. and people spawning in spawn rooms should not be able to shoot out of the spawn room through the shields.