So I tried the TRAP M1. It's... lackluster to say the least. It performs horribly at long range. It could work as a scout rifle, but other weapons do that so much better. At close range you might as well shoot yourself. It's just that ineffective. It is very quiet with a suppressor attached, but I think the sound is just bugged. Maybe a TR specific sniper could be 3 round burst-fire only, but require rechambering between bursts like the NC's Jackhammer shotgun. A 3-round burst, assuming at least 2 rounds hit the head, would kill any infantry but a shielded heavy. The burst would be almost perfectly accurate in that the three rounds more or less hit the same spot with a little bit of spread. This would actually make it easier to land headshots at medium-long range because three round bursts are a little more forgiving than single shots. Before you cry 'TR OP!" though, let's make it such that the burst fire mechanic makes it significantly harder to hit targets at long-range because of the cone of fire. So TR don't get to snipe from as far away as the other two factions, but they get a faction-specific sniper rifle that is not only interesting but useful. NC get the Railjack, which lets you lead targets a little more easily if you practice. Oh, don't forget the insane 850m/s velocity. VS get the Phaseshift with infinite ammo and charge mechanic. I think a TR sniper would fit very nicely here. It has the TR faction traits of (slightly) bigger magazine and faster ROF. And its actually a sniper-rifle, used for sniping. What do you guys think? Any suggestions for the other ES snipers?