A Sticky Situation

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Mustarde, Apr 15, 2015.

  1. z1967

    Stickies have a larger radius because they don't roll. If sticking them was super easy and made easier by the stick mechanic, then sure, nerf the radius to frag levels. As it stands, they are not in need of a balance change, other than the overarching resource update that may never come (DBG please prove me wrong).

    Remember the last time you made a video like this? You got a non-issue turned into a mountainous issue and something nerfed. Its as if you have a grudge against AOE weapons...
    • Up x 9
  2. omfgweeee

    Old resource system wasnt any better either. This one is before change:
  3. MarkAntony

    I recently noticed how powerful they are as well. Time to aurax before the now pending nerf. I actually wished that the other nades were brought up to their level but whatever. auraxing the normal nades will be a pain in the butt same (even worse) with anti vehicle nades)
  4. Mefi

    Stickies are bugged and always bypass Flak armor: PS-1065.
    • Up x 1
  5. Mustarde


    I hope this video shows that using these grenades ARE easy! Just toss it blindly and get an ultra kill. You don't need to stick them to anyone, and in fact I rarely do that here. You have to realize that, right? You did watch the video???

    Last time I made a video like this it helped address a real gameplay issue. And the changes that came were so minor that many people don't even know about them. Yet it helped a great deal with rocket spam, and gave players a choice between flak armor or continuing to die to rockets.

    Non-issue? Sure, I'll wait until forumside catches up before I bandwagon an issue instead of using my own mind and voice to try and make the game better for everyone.
  6. Peebuddy

    Behold the power of sticky grenades!
    [IMG]

    It's why I always use the grenade bandolier on my engie
    • Up x 1
  7. Vorpal_Spork

    Awww. Now we'll have to sit there spamming doors and not making progress for 3 hours every fight.
  8. Scr1nRusher


    Or use MAX's to bust through(with infantry following behind).

    Or use flashes, stuns,smoke grenades & EMP's.
  9. Scr1nRusher

    He also indirectly buffed MAX's & medic/engineer balls, by getting rocket splash nerfed.


    So if people wonder why MAX's spam is so bad...... its because mustarde got the primary infantry counter to them & anything supporting them nerfed.


    Nerfing rocket splash also buffed sunderers(and Battle buses) being repaired.
    • Up x 1
  10. Vorpal_Spork

    Nothing survives a dozen people spamming thumpers around a corner. Nothing.

    None of the above would help.

    There's also the issue of trying to use them anywhere near the zerg. You could get instantly grief locked if some idiot ran in front of your plasma thumper. They were a good weapon in some situations, but in general they did the game a lot more harm than good.
  11. Scr1nRusher

    Flak MAX's with charge.

    They would if you instead of fearing something killing infantry, actually considered strategy.

    So like the PS2 Lasher?

    It all depends on the balancing.
  12. Mustarde


    If you think that it was ME who got rockets nerfed, you are sorely misinformed. It was an issue the devs had talked about, the community talked about, and then the devs looked at their numbers and concluded a modest change was needed.

    And crediting max spam to a MINOR AOE nerf to the rocket is laughable. How about the nanite system, removal of timers, and the fact that they have always been incredibly OP against infantry???

    Now let's forget about all that for a minute. Please tell me with a straight face that sticky grenades are balanced, and should remain as they are. I want THAT on the record, Scr1nRusher. :)
  13. Shadowomega

    If stickies do get nerfed in line with Frags, I wonder how many more threads about zergs and enemy infantry clumps and medic balls we will see after said change. I know after the first Frag nerf enemies that use to use flak armor to live though rushing doors just switched over to nano as it was more optimal for that tactic. I also know I saw alot more clumping of troops after the nerf where as before the nerf people would be smart and spread out more.

    As for Stickies ignore flak armor (at least for the person sticked) was intentional as actually getting the sticky on a person can be difficult.

    As for Maxs last check a Max's Flak armor doesn't improve its direct hit damage reduction, if it did the Desy would go from a 2 shot kill to a 4 shot kill.

    As for Rebalance, I would increase the NTU cost.

    @Balto now on that non-member account get 2 bricks of c4 on that class with grenades and get into a massive fight, watch the resource pool quickly disappear.
  14. Scr1nRusher



    It wasn't "minor " at all. It crippled rocket splash & in the same patch it made HEAT & HE's splash borderline useless.

    The whole "rocket primary" fiasco was one of the fakest and most artificially created balance "problems" I have ever witnessed in a game/game community.

    If you nerf the counter to something, that something gets stronger. Rockets were a effective way of killing max's that had support & breaking holes in dug in infantry positions if you angled your rockets correctly. Rockets were not OP against infantry.

    Whether you like it or not, you helped create the MAX spam levels when the RR first came out, because you nerfed the counter to the MAX & counters to the support of the MAX & dug in infantry positions.

    Also if you look at the games balance history anything that can kill infantry or can kill infantry with splash damage has been nerfed in some way. Infantryside created itself, and we are all suffering because of it & we let it happen.


    And mustarde lets be honest, you put out videos like this about things that bother you & you want them nerfed. So yes, because of YOUR video, the "rocket primary" thing got over hyped and over fearmongered to a point where the devs honestly thought the game was rocketside 2.


    I'm not going to forget about it & neither should anyone who remembers the "rocket primary" fiasco, you refuse to hold yourself accountable so you can appear as the "good guy" that brought an "issue" to the devs & got cozy with them. We all remember how Higby was fanning the flames over twitter about the issue, hyping it up more aswell.


    Now look, you want my opinion of Sticky grenades? Well here it is:

    Sticky grenades have 1 main issue, which is ignoring flak armor.

    Sticky grenades have 2 primary greater issues that relate to them, which contributes to the "spam" of them:

    1) Grenade bandolier.


    2) Infantry consumables having cheap costs & the Resource Revamp not being finished.
    • Up x 3
  15. DxAdder

    Sticky's are Fun times !

    Got the fully certed bandolier and pitching them all over the place. Although honestly I didn't see any more kills with them than I would get with Frags.

    And just for the record Mustarde wasn't the first person to Bring up the issues of HA RL's abuse his video just
    showcased how bad it could be. In the end the Devs looked at all the hard data that we have no access to
    and decided that a MINOR adjustment would fix the issues.
  16. Scr1nRusher

    By showcased as in make a heavily edited video that was a glorified highlight reel. Do you know how many times he died to get that footage?



    there was NEVER an issue to start with.


    By "minor" as in nerfing the splash damage, which then ended up indirectly buffing MAX's & MAX's with support, along with dug in infantry positions & medic balls or medic/engineer/MAX balls.

    They were "fixing" "issues" that never existed in the first place! and now they CAUSED issues.
    • Up x 2
  17. Bobman23

    Agreed. An edited montage from a very good player is not valid evidence of anything. People should know that by now.
  18. Scr1nRusher


    Your right, But sadly they don't.
  19. CJ2DaRescue2

    There were numerous video's of rocketsiding. I don't think you can pinpoint it to one person. It was flat out abuse and needed changed.
  20. Ballto21

    I was chugging medkits on all three. about the same cost.


    i dont think stickies need a nerf i just think they need a cost of 75 or even 100 instead of 50


    (Goldmonk its you!)




    Im not saying the rocket splash nerf was right (although i hate crutchassaults so much my bias forces me to think they deserved it) but pinning it solely on mustarde or any other one person is wrong when there were people actually abusing it a lot and hundreds of videos uploaded monthly of basically the same thing he was doing. As well known as mustarde is, and as good (at least in contrast) as he is, hes not famous or good enough to single handed influence something that big.