I've heard around these parts that NC got somewhat nerfed near the end of beta. My question is, what got nerfed? What was different about NC prior to the nerf? I play and enjoy NC, but I've tried VS for a short while and the difference in difficulty is definitely noticeable. I don't plan to switch off playing NC, but I can definitely see where the learning curve would scare off new players. I don't feel like this turning into a thread where people complain, rather I'm just genuinely curious what they "used to be like"
Recoil, right near the end of beta they increased it making the guns a lot harder to control during full auto. Personally I find the carbine and Assault rifles manageable at short to medium range, but the SAW is just a joke. Keep in mind that most complaints are not just about recoil, it's a combination of the recoil plus another situation like moving or being hit by enemy fire, the larger recoil means your spread is going to go bananas when your screen starts shaking.
Yeah they gave each gun its own recoil to all be different so we can "learn" the weapon and get better with it, the result was that because NC do more damage with ONE bullet our guns got more recoil, which is BS as we all know since we've the worst TTK and get our aim thrown off.
Thanks for the answers, guys! I guess my follow up is: were NC considered OP with the previous recoil levels? Seems like you would still have those screen shaking and CoF issues I find with some of the weapons. Certainly the SAW is the most noticeable.
SAW used to be OP as hell. Then they nerfed it to ****, then they balanced it a little bit and it was ok, still slightly underpowered. Then for some reason they thought they should make it useless and here we are!
So NC could do some level of run and gun, prior to the enhanced recoil? I find I live longer not circle strafing too much.
SCATMAX Jaysus Christu, Scatmax was a walking limburger factory in beta up till the later stages. That thing could gun you down at even mid-range with ease and at close could saw through a whole damned squad in seconds. Oh and NC gause weapons we're also broken horse-dooky but nothing like ole Scattey.
most NC guns are ****. they used to be overpowered but now are so terrible they are almost impossible to use. but that's my opinion, as much as it sounds like a complaint.
Meh... Your Carbine is great, your pistol is fantastic and your AR isn't bad. Only really problematic NC starter weapon is the Gauss SAW. Anyone wanting to play HA on NC buy GD-22S for 100 certs, that gun is great and totally worth it.
im sorry that i burst your bubble but NC weapons were a lot harder to use, compared to the weapon in the same class from the other empires, in beta. All weapons were a lot more accurate in the beta and got nerfed big time short before release (i could easily counter-snipe with the Carv with long bursts over 100-150m that time). NC weapons also got nerfed but not as hard as TR and VS and they also got a slight buff short after release. Atm NC weapons are a lot more inline with TR and NC weapons then ever before.
Personally, I find the issue is not so much the weapons recoil, but rather the flinch from being shot. Allow me to expand. When you are shot, you flinch losing sight of your target and having to reacquire then continue shooting. We can all agree, that all factions get this yes? That is where it is equal, but that is where the issue begins. The recoil of TR/VS weapons is minimal, it is there, but all factions agree that NC have it the worst. So to counteract the recoil, NC must burst fire or single shot depending on the range of target. TR/VS have a smaller COF and very high ROF, allowing them to have longer bursts of fire, or even full-auto depending on the distance of the target. Expanding furthermore to this, this is where the issue lies. Generally, more bullets down range means more probability of on target, not necessarily kill shots, but more on target. Now the added benefit TR/VS enjoy is that the more bullets they get on us, the more flinch we receive. Whereas our guns ROF is much slower, and our guns recoil means we take longer to get accurate rounds down range. The result of this? TR/VS make us flinch more often, meaning the limited shots we get down range, which are already a lot less than TR/VS because of 1: Guns ROF + 2: Burst/Single-Shot fire, miss. To balance the flinch issue, means to balance the firefight issue. Our weapons hit harder than TR/VS, everyone agrees on this. As a result, they should incur a harder flinch value on our target. Ergo, TR/VS flinch should be twice as much at bare minimum, causing them to take twice as long to get back on target. Thus, their capability to place longer bursts or full-auto on targets is equalized by the skill of the NC player to place flinching shots on target. We still retain the same damage, the same ROF, the same COF, it just balances. This does not change anything about TR/VS or NC weapons, nor does it even change the way TR and VS engage each other. It just changes flinch value when they engage the NC.
I could dig that change, but it seems like just getting rid of flinching would accomplish the same thing.
I dunno if all of this is true, is there actually anything but speculation to back this up? Personally, as TR I find that getting shot by NC makes my screen jump around way way more than getting shot by VS.
I can only base it off of my perception. And I find my NC character flinches much more than my TR alt.