[Suggestion] A NS Burst Weapon Primary, the NS-94

Discussion in 'PlanetSide 2 Gameplay Discussion' started by z1967, Dec 12, 2014.

  1. miraculousmouse

    Fine, we also get 143/750 LMGs with .75x ADS movement multipliers. I'd be fine with VS/TR having 200/500 guns, as most of you would be too terrible to use them properly. Easier kills in CQC for me.
    • Up x 1
  2. miraculousmouse

    Idk, why do VS have it? TR also have 40 bullets, which is another kill when it comes down to it. High ROF is king in this game, it's only fair that every faction has it.
  3. T0x1s

    Of course every faction needs close quarter weapons but they should not get the best close and quarter weapons than the faction supposed to have the best close and quarter guns. Same thing like NC is supposed to have high damage weapons and they have the best of these. Why do they get the best close and quarter weapon and highest damage ones?

    With your logic shouldn't all factions get higher damage weapons with good RPM for longer ranges? No because thats NC trait but when it comes to TR traits its fine. Everyone can have it.

    Why i didnt mention VS is because they do not have any specific trait except accuracy and no drop. NC got one trait for themselves. High damage and only they have access to it. They also got the best shotgun. So if all traits are occupied what should VS get? You get my point?

    Yes TR got 40 bullets. So then we can look at it this way: TR is the only one with 40 bullets. NC is the only one with 200 damage guns. But heres the deal. The higher mag size was never a faction trait if you read about it. Devs decided to give it to TR guns because they have so low damage becasue in the beta/launch TR did not have any higher damage guns same as NC did not have any high RPM guns.
    Then not so long after launch NC whined about not having high RPM guns and they got 143/845.
    Not until Q2 of 2014 TR got a higher damage carbine that is a nerfed Razor from NC.
    Did NC get a nerfed gun from TR? No they got a completely new gun that outclassed TR guns.

    But whatever it seems fair. Both faction gets 1 trait that the other one do not have. So then theres a limit for the high damage guns RPM for TR. Thats under 600. Ok sure. But then NC gets 845 RPM with 143 damage when 750 is the highest RPM with 143 damage for TR carbines. So NC gets the best close quarter weapon with the highest DPS(and VS but as i said above i dont count VS because they also have standard weapons with high RPM as TR hence thier RPM level is higher than NC).

    And you think 167/600 should stay NC. Now please think again and i will gladly read your next argument.
  4. TheShrapnelKing

    How about we get RID of all the NS weapons and have more ******* FACTION FLAVOUR.
  5. T0x1s

    The biggest problem i have NS weapons is that much more time is spent on NS weapon models then the new faction weapon models.

    Example take a look on NS-7 PDW. Completely new modeled gun with some cool new reload animation to it and then take a look on the TORQ-9. The TORQ-9 uses many parts from existing weapons and just slammed together for a new gun while they model completely new models for NS weapons. All parts from TORQ is from T5 AMC and Armistice. Lazy SOE.
  6. TheKhopesh

    NS weapons are never top tier for rate of fire.
    (That's the point. A decent all-arounder, but no specific clearcut ease.)

    That's why the NS11C/A are 143/652 RPM, the NS15M is 143/625 RPM, and even the PDWs are the lowest TTK for SMG's.

    If there were a 167 NS weapon, it would be the same as the Corvus or Cougar at about 526 to 550 RPM.
  7. TheKhopesh

    I want to see an NS shoulder mounted burster for HA's that would take up the tertiary place normally used for rocket launchers.
    Definitely not great against infantry, but essentially it would be a single max burster arm with more reserve ammo.


    This would allow for more defensive confusion tactics, forcing whatever aircraft chose to attempt farming infantry to wonder whether it was a burster max or a couple HA's that got sick of the relatively low flying farmers.
    Obviously just one wouldn't do any serious damage compared to rockets, but it would allow more a complete method of scaring/denying the air farm from ruining ground fights.
    • Up x 1
  8. z1967

    I'll just put all my replies in one comment.

    Not quite, the SABR is a higher damage tier, is only an Assault Rifle, and you can't click faster than 5 times per second for more close up DPS. The differences are mainly in the subtle mechanics, and that it would be both a carbine and an Assault rifle (still separate weapons though). It also doesn't sound/feel like a TR weapon. More of a NS sort of flavor to it. I can understand where you might see that it steps on the TR's toes a bit, but achieving ROFs as high as a TR weapon will requires some pretty extreme clicking skills.

    Glad you like the idea. Although I don't think we should balance around macros, I can see why you would be concerned. That is why I think that the faster you fire the less accurate it is. So the first burst will be accurate, but any preceding rapid bursts will be much more inaccurate than the preceding burst. This also balances the range, making automatics still better out at farther distances for raw TTK.

    I think the current burst weapons do need a revamp, however I think they should be focused more towards a close-mid role and with different damage tiers as well. A lower FSM would be nice before that revamp though.

    The damage tier is 143 instead of 200 and it is also available as a carbine.

    The weapon I described does not feel good as TR (too small of a mag and too accurate). It has too low of a damage to be NC (a weapon this accurate in 167 does not sound like a good idea). The quirk of it could fit into the VS, but then we would have to find 4 more weapon ideas for TR and NC weapons. NS seems like the simplest and best route.

    Not really, it just means that you can get off two accurate shots before waiting on the recoil decrease (time it takes to return to its original position) so you can get shots like that again. All it does is circumvent FSM recoil while decreasing sustained fire accuracy and putting value in learning the ranges where different click rates are the most effective.

    They need lower FSMs and probably their own role/stats revamp so that they aren't just downgrades of the stock weapons. This weapon would be entirely different, but could also provide a trial that proves that people will use burst weapons if they are worth using.

    Ideally, every burst weapons gets lower FSMs and is rebalanced at some point to be less of a downgrade as they are now.

    I don't really think that is a good idea as that is a very NC damage tier/weapon and wouldn't make a whole lot of sense in being NS.

    If you can come up with 4 unique weapons (2 concepts, 4 weapons) that all use a burst mechanic so that one faction doesn't feel cheaped out that go ahead. The weapons fits in easily as NS and would be the least hassle. Pointless ES guns made for filler space don't make the game better, so there is no point in adding these filler weapons. Having ES for the sake of it being ES is ridiculous and inefficient. The TR are all good in the AR department. The NC are all good in Carbines and ARs. The VS need some weapons buffed to be more useful but have some good standout weapons such as the Terminus and Pulsar-C. An NS weapon here or there isn't so bad with infantry, because the ES options are 90% of the time gonna be better. Vehicles is where we could use less NS stuff being added (*cough* halberd meta *cough*).
  9. TheShrapnelKing

    >Implying each faction should have a burst AR. I don't agree, and I don't CARE if people feel cheaped out. That mindset causes the destruction of faction traits.
    • Up x 1
  10. z1967

    Notice how they release ES weapons as a group. The TR don't need any more ARs, the NC don't need any more ARs. The VS need their ARs rebalanced. Same with carbines. So this weapon fits in nicely as an NS weapon that is just kind of there (like the NS-11A/C and NS-15M). No faction traits are destroyed, because none are touched in the first place.

    If it was a 200/500 weapon then we could say it negated NC faction traits. If it had a fully automatic mode and its very high ROF than it would negate something that is usually a TR faction trait. If it was VS it would need a higher FSM to make up for the lack of bullet drop (hence why all VS weapons have high FSMs) which would destroy the weapon's core reason for existing in the first place. It fits none of these things, so it makes it in nicely as an NS weapon. No faction traits destroyed from what I can see.
  11. vanu123

    Anchor with headshots kills faster
  12. task_master


    "downgrades of the stock weapons"
    Where? What's the downside I take for having +2/12 bullets (in one case), better accuracy, better velocity, and better damage dropoff?

    People will use burst weapons if they're worth using AND easy to use. Right now they're worth using but not easy to use, which is why people don't use them.

    Naturally, if you've got a new weapon that does the job with less effort (what you're suggesting, and what the vandal/commie basically are) people will use it, because then it's worth using and easy to use.
  13. Cest7

    Dear OP: Sabr-13 is already the AN-94. It is a TR Assault Rifle.

    A burst NS weapon would be interesting.... however FSRM currently breaks burst weaponry.
  14. miraculousmouse

    Most players don't headshot. Orion/Carv are very forgiving when it comes to newer players.
  15. Joexer

    This is just a sabr anyone can use... plus if you havent noticed, NO NS weapons have burst fire, and it should stay that way. You control the bursts. You learn the weapon. Not the other way around like the sabr.
  16. z1967

    1. High bloom courtesy of FSM makes sustained fire hard and lowers effective DPS
    2. The accuracy (within the burst) of the weapons is only slightly better than the stock weapons, and is worse when you try to get out that second shot.
    3. The pattern is consistent but not very manageable because of the bloom (the Trac-5B has two vertical shots roughly 3 degrees apart and the third shot goes right by 20 degrees or so).

    I do not think the current burst weapons have a use aside from being there for directive farming or machoism. The AN-94 clone in PS2 would just be an ideal for what a burst weapon should be and would be effective enough to see in everyday loadouts (like the jaguar/T5 AMC/Lynx etc.).
  17. z1967

    Second point, yep, which is why the bloom that would normally be applied after the first shot would be applied after the second shot instead.

    I have to disagree though, the similarities end at the two being locked at 2x burst. A different damage tier, recoil mechanic, and more make the AN-94 a unique weapon. At least as a concept.
  18. Runegrace

    I feel like what you're really asking for here is "a decent burst weapon". I'd like to see the existing burst weapons made useful before speculating on an NS version, though. A sort of NS-11AB would have to follow the NS style, easy to control with minimal recoil and lower DPS. Remove your proposal of super-fast trigger ability or drop the clip size to force reloads and limit DPS, and you're pretty well there.
  19. z1967

    I think at 30 rounds/143 damage the magazine size is fine. The very low refire time is just a quirk to make the weapon stand out, although come to think of it, it is a very TR like trait that might do better for TR burst weapons in a revamp.

    I do feel kind of sad that burst weapons are pretty bad in planetside, as my favorite weapons in most games are usually the burst weapons instead of the fully automatics. Feels different and is usually great to operate. AN-94 strikes out at me because of the unique bursting recoil system it has. Seems like a weapon that would fit into planetside 2 imo.
  20. miraculousmouse

    You don't see a lot of TR complaining tha they don't have 200/500 guns for a reason. They love the 143/750, and 143/750 and 167/600 are the most successful weapon damage tiers in the game. 167/577 and 200/500 are fine, but definitely don't have the versatility. Pretty sure if enough TR had whined for 200/500 gauss saw type weapons they'd have gotten them back then. Anyways now the TR have the fastest firing Assault Rifle(TRV), Heavy weapon/LMG (McG), Carbine(Lynx), SMG(Armistice), pistol(T4 AMP).

    These guns generally have larger mags too.