As a PTS player who loves to test out all the fancy new stuff, I hopped on the PTS today and checked out the new gun models in the VR. They were pretty cool, besides the TAR which now looks like you're firing bullets from a misshapen rock that covers half your screen. The new tank turrets are pretty neat too, but I have a feeling they'll be smedbuck alternatives for the HEAT shells. After exiting the VR for a quick fly around Indar to check if the flight controls were different or if I was imagining it, I noticed a very strange occurrence. As my character moved through Indar, the textures close to me changed completely. The north became an extremely white, sandy wasteland with the odd patch of green. The south east canyons lost their orange/brown colours and became white and brown. The grassland of the south west became brown earth with the odd splodges of grass, and the transitions between the Ocean Bed, Canyons and Grassland were filled with a strange black texture with red tinges here and there. It's pretty hard to explain as the changes are so vast, so I'd suggest you go and check it out yourself or watch the quick video I whipped up. So what does this mean? Personally, I see an overhaul of Indar, merging the three separate biomes into one more consistent color scheme. The variation was still there, but it wasn't as noticeable as it currently is, and it made for some darker, more realistic landscapes. My one peeve is the green roads, which seem to stand out too much and make you feel like you're following the yellow brick road instead of roaming along the continent. Especially in the north, where the green stands out much more than anywhere else. Here's the quick video clip, which doesn't really do justice to the experience. I'd recommend getting on to Indar and seeing it first hand. The squares only render close to the ESF, but it allows a comparison between the old colours and the new.