a K/D of 41.69 - is this possible??

Discussion in 'PlanetSide 2 Gameplay Discussion' started by TOP-Proto, Jan 12, 2013.

  1. Galhans

    And we care about this. . . why, exactly?
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  2. Smoothshot

    It's simple to come up with more complicated examples on larger pops. If you can create small groups where it doesn't average to 1 you can combine multiple groups like that into even larger groups that don't average 1.

    Here's another (simple) counterexample:

    Take my previous example:
    The game continues and one of the zero players kills all the others including the 81 kill guy once. Another zero KDR player kills 3 of the other zeroes. So KDRs now are 81, 1, 0.3, and 7 with zero. Average in the pop 8.23.

    Extrapolating -- In the real population you are going to have a few overachiever players with the majority of kills and a very large tail of good then average then below average players. Basically an expansion of the very simple scenarios I've illustrated.

    Now the real average could be close to 1 ... but unfortunately the simple 1 death = 1 kill means avg. KDR=1 argument isn't sufficient.
  3. Dragam

    Dude, are you mentally challenged?

    What you are speaking of is a session, which doesnt matter for ****... What matters is your characters overall kills and deaths, where NO ONE has zero... making your point entirely invalid.
  4. Smoothshot

    I'm done. No reason to be insulting because your simple argument fails and I've provided simple examples to show how.
    Keep plugging away at your nonsense if it makes you feel better. But a theory doesn't require more extensive reasoning to disprove it if simple illustrations suffice.
  5. Dragam

    /facepalm

    Your examples only work for a short game session - they wont apply to overall kdr average, as no one maintains zero values.

    As for your 'great' example, you only average out the kills, but 'forget' to include the deaths, which as far as i remember, is a 'minor' part of the kill / death ratio. When they kill 92 people in total, then there are 92 deaths aswell... and 92 kills divided with 92 deaths is... oh man, 1 !
  6. Compass

    The average KDR is less than 1.

    Why?

    Because no one gets kill credit for the rampant suicides in this game.
  7. Dragam

    I know, and ive said that several times in this thread... the above was speaking of combat without friendly kills / suicides only.
  8. Zer0range

    ...is conceptual ineptness at its finest.
  9. {joer

    I'm going to guess the average KD in a ESF is about 1.

    The reason is that while some people do much better, most can't fly for excrement. Just watch the zerg of air fly into each other, the ground, bases etc. That doesn't cover the "oops" deaths you can get from trying to land a mosquito (very unstable). We have all seen that ESF fly blindly head into AA fire. Hes not getting many kills.
  10. jak

    It's not that hard to go 50+ kills without a death in any vehicle (well, ESF, lib, or tank). You can do it with infantry as well given the right environment, but I don't think you can sustain that if you're playing a LOT of infantry. A 40 K/D for someone that sticks to vehicles wouldn't automatically make me think hacker.

    With Daddy, it's no surprise he's only found in a mossie. It's what he did in PS1.
  11. Eric Smith

    1. 1/1=1
    2. 1/1=1
    3. 1/1=1
    4. 1/1=1
    5. 1/1=1
    6. 1/1=1
    7. 1/1=1
    8. 1/1=1
    9. 1/9991=0.00010009008107297
    10. 9991/1=9991
    Average K/D for this sampling is 999.9, which is caused by the massive outlier of 9991/1. However, the telling figure for this group isn't the Mean (aka Average) it is the Median - the value that sits right in the middle of the grouping - which in this case is 1.

    In the case of Planetside, the Median K/D should hover somewhere around 1, probably below it by a bit because of all the suicides. It might even be significantly below 1 because for every guy with a 4/1 K/D there are 4 guys running around with a 1/2 K/D because of it, which is going to drag the overall Median down a few notches.
  12. Eric Smith

    When you average fractional values together (which is what K/D is) you don't add all the numerators together, then add all the denominators together, then divide the sum numerator by the sum denominator. You add up all the fractions together then divide by the number of fractions in your sample. That is:

    the average of 1/2 and 1/3 is not (1+1)/(2+3) = 2/5
    The average is 3/6 + 2/6 = 5/6 * 1/2 = 5/12 (you multiply by 1/2 because there are two samples, and dividing by 2 is the same as multiplying by 1/2). Conveniently enough 5/12 lies somewhere between 1/2 (6/12) and 1/3 (4/12).

    This follows even with large numbers of deaths and kills:

    If player one has 73 kills and 19 deaths and player two has 19 kills and 73 deaths the average is not going to be a K/D of 1. The average is going to be (73/19 + 19/73)/2 = ~2.05

    Thus concludes our basic lesson in 6th grade math.
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  13. Aerensiniac

    Why? You wanted a rating of 60000?
  14. Zer0range

    Allow me to correct two errors at once; your embarrassing math error,and, by implication, your cockyness:

    73+19 / 19+73 = 1
  15. Nehemia

    So, that equals him hacking? The thing here is you believe that if there is huge cap between one / few players to the rest of the world, you sincerely haven't played any FPS game on a competitive level. Especially when the game is this brand fresh, half year later more "dominating names" have emerged. Take insta-gib gameplay. The top guys roll with hit accuracy of minimum 95%, their K : D's against public masses are so amusing to watch. I played in those ladders, and those spring cups. Everywhere all of them were called aimbotters (my accuracy wasn't above 90%, so I was mostly spared of that). But the players there knew the truth. Then again, same applies to games like counter-strike, where the guys pull of accuracies beyond the dreams of laymen.
  16. forkyar

    Jan 30th k/d will be removed.
  17. Drsexxytime

    An infantry player will more than likely have around 10% headshots for their kills, there are exceptions of course. Damage done say at least 2-3x's higher than damage taken seems to be a good ratio of a good player (exceptions again here).

    Seeing this guy's crazy kdr and their crazy dmg ratio, along with suspect headshot count, yes, this guy just deals splash damage, aka HE, most likely instaGiberator is their home away from home, maybe a ESF with pods, and less likely, HE-spamming vehicles.
  18. {joer

    Making obvious hackers harder to find :rolleyes:

    You don't think SOE would do that because it makes the game somehow "better" do you?
  19. Eric Smith

    ROFLOL. You need to read how fractions work, and how averages work, because you couldn't be more wrong. I could go on about how you don't add numerators together then add denominators together, BUT I ALREADY DID THAT. So I'll just convert the values to decimal to show you:

    73/19 = K/D 3.84
    19/73 = K/D 0.26

    (3.84 + 0.26) / 2 = ~2.05


    Or, you know, here's a link to a Google Doc Spreadsheet. Even uses the average function:
    https://docs.google.com/spreadsheet/ccc?key=0AlC8RmWYONIBdEZtdnBzYnRBRG1NLUtFX1kwWktpaEE
  20. forkyar

    haha you asume that i care eatheir way,you dont know me,dont try to.